I have found in my games that close combat (melee) feels a bit janky and slow compared to ranged combat.
Now lets push realism to the background for a sec, we all realize there is a pretty big difference between a fistfight and a gunfight. I want to approach the issue from "exiting gameplay" point of view.
In my games close combat drags on and on. It is probably partly due to NPC's blocking but it doesn't feel right to have NPC's ignore that unless they are enraged etc.
Although I try to describe melee with series of blows and make it narratively exciting, I am not getting that. Especially with the combat round system it feels like watching the last round of a boring MMA fight between tired opponents, that is cut into short clips and then interjected with flashes of rapidly evolving gunfight the other players are doing. Hell I can even imagine the bored commentator getting cut off with Hans Zimmer music and bursts from AK's and AR's:D
I would somehow like melee to be a bit faster and "feel" more visceral: mud/blood covered people growling, thumbs going down eyesockets, people biting into wrists of hands that are trying to turn a pistol towards the head of the opponent... Stuff like that.
More this:
https://www.youtube.com/watch?v=L28ezHp ... vieTrailer
And no, I do not want PC's to be able to perform like a Marvel superhero. But I would like the close combat to feel more gritty and the excitement level to be "on par" with ranged combat.
I have dabbled with the idea of player decribing "the move" his character is trying to do (thumb to eysocket, biting the hand etc) and if he gets more successess the he does it, as well as damage and the fiction continues from there. Of course those with appropriate specialties are given more leeway when describing what they try to accomplish. Sometimes I do a few rounds in succession with only the melee combatant, since actions are flowing better that way . I know that this is totally overiding the core game mechanics but it works ok, I would just like to be more in line with RAW.
Have other GM's the same problem and if so, how have you made CC more exciting to players?