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Dragonbane BETA v2 Adventure Book Feedback - Chapter 3 Outskirt
Posted: Thu 22 Dec 2022, 13:12
by Nils
Hi!
Please use this thread to post feedback and report any typos or errors in chapter 3 of the BETA PDF of the Adventure Book for Dragonbane. Guidelines to remember:
- Before reporting an error, please check and see if it already has been reported, and if so, don't report it again.
- Please report your feedback no later than January 31.
Thank you!
Re: Dragonbane BETA v2 Adventure Book Feedback - Chapter 3 Outskirt
Posted: Wed 28 Dec 2022, 13:47
by Short Fey
Page 22, on Alfilia Shadowleaf. She has the Double Slash Heroic Ability but she is armed with a Morningstar, which means she can't use it for that ability.
Re: Dragonbane BETA v2 Adventure Book Feedback - Chapter 3 Outskirt
Posted: Tue 24 Jan 2023, 10:46
by JohnWithAgun
page 27: Um-Durman.
The legendary sword breaks the core mechanic of banes/demon(edit) = bad.
I know its sorta late game / endgame item. But IMO it set a iffy precedence for whats to come/whats allowed.
is that intended?
anyone else have thoughts on this?
Re: Dragonbane BETA v2 Adventure Book Feedback - Chapter 3 Outskirt
Posted: Tue 24 Jan 2023, 11:22
by Short Fey
page 27: Um-Durman.
The legendary sword breaks the core mechanic of banes/dragon = bad.
I know its sorta late game / endgame item. But IMO it set a iffy precedence for whats to come/whats allowed.
is that intended?
anyone else have thoughts on this?
I mean it only works speciffically against demons and dragons (monsters the game makes a point that they are rare, if not mythical creatures) so it's not like your going to crit everything coming your way (stab a troll or a bandit and it's just a sword) Plus as said it is an end game item, one that the campaign is revolved around, so i think it should have a sweet effect. (If it is just "deal 1d6 extra damage/roll with a boon when attacking it don't feel as sweet)
I can agree that having a list of magical items of different rarity and what they can do could be useful so the gm has an idea what a "common" magical item should be compared to a legendary artifact.
Re: Dragonbane BETA v2 Adventure Book Feedback - Chapter 3 Outskirt
Posted: Tue 24 Jan 2023, 11:41
by JohnWithAgun
page 27: Um-Durman.
The legendary sword breaks the core mechanic of banes/dragon = bad.
I know its sorta late game / endgame item. But IMO it set a iffy precedence for whats to come/whats allowed.
is that intended?
anyone else have thoughts on this?
I mean it only works speciffically against demons and dragons (monsters the game makes a point that they are rare, if not mythical creatures) so it's not like your going to crit everything coming your way (stab a troll or a bandit and it's just a sword) Plus as said it is an end game item, one that the campaign is revolved around, so i think it should have a sweet effect. (If it is just "deal 1d6 extra damage/roll with a boon when attacking it don't feel as sweet)
I can agree that having a list of magical items of different rarity and what they can do could be useful so the gm has an idea what a "common" magical item should be compared to a legendary artifact.
ohh snap, never-mind i read it wrong.
Swords hitting a demon or dragon, got that as when using this to attack both a 1(dragon) and 20(demon) counts as a 1(dragon)
EDIT: to be fair, it references "enchant weapon" spell which increase the "critical" range of weapons, making 2 to 4 dragon rolls, so this could be worded better.
Re: Dragonbane BETA v2 Adventure Book Feedback - Chapter 3 Outskirt
Posted: Tue 24 Jan 2023, 12:39
by JohnWithAgun
page 26: 10: The crypt of Um-Durman.
Magical trap:
says it cast lighting bolt at power level 2 (4 willpower points)
will continue til the trap is out of charge (10 willpower) so it will casts twice then sit idle with 2 willpower remaining?
shouldn't the charge be either 8 (2 casts) or 12 (3 casts).
Also instead of willpower charge and power level, wouldn't it be simpler just to state how many casts it has?