page 27: Um-Durman.
The legendary sword breaks the core mechanic of banes/dragon = bad.
I know its sorta late game / endgame item. But IMO it set a iffy precedence for whats to come/whats allowed.
is that intended?
anyone else have thoughts on this?
I mean it only works speciffically against demons and dragons (monsters the game makes a point that they are rare, if not mythical creatures) so it's not like your going to crit everything coming your way (stab a troll or a bandit and it's just a sword) Plus as said it is an end game item, one that the campaign is revolved around, so i think it should have a sweet effect. (If it is just "deal 1d6 extra damage/roll with a boon when attacking it don't feel as sweet)
I can agree that having a list of magical items of different rarity and what they can do could be useful so the gm has an idea what a "common" magical item should be compared to a legendary artifact.