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Re: Parrying

Posted: Sat 03 Feb 2018, 18:12
by Maliloki
I was gonna add the same info about the two handed swords and halberds. If you had the space and training, halberds and two-handed swords were the go to weapons. Halberds especially if going after someone in plate.

Re: Parrying

Posted: Sat 03 Feb 2018, 20:29
by 9littlebees
OK, I'm seeing the halberd in a new light, but still think it should require training (along with all pole-arms) before it can be used as a parrying weapon - due to the ease a swordsman could remove fingers from an untrained user.

But looking through the fechtbuch images, I don't really see any 2H sword images. Lots of long-swords (aka hand-and-a-half or bastard swords), but not any real Zweihänders. We've already got broadswords (1H swords) and long swords (longer swords which can be used 2H) listed for parrying, but I still don't think a big 2-hander would be very effective.

Please convince me, because I'm genuinely interested!

Re: Parrying

Posted: Sat 03 Feb 2018, 21:16
by Maliloki
Depends on what they mean by two-handed swords. The normal rpg long sword would be closest to an arming sword (think traditional "knightly" sword) while a normal rpg two-handed sword is closest (in my mind) to what would be called a long sword...cause it was a longer version of the 'normal' sword. In this case, the two-handed sword would very much be a parrying weapon as it was long, but not unwieldy.

If, on the other hand, the two-handed sword is supposed to represent a zweihander, then probably shouldn't have the parrying ability as they were one step away from being polearms you wielded from the base. :)

Re: Parrying

Posted: Sat 03 Feb 2018, 21:21
by Maliloki
....I looked over the weapons list again.

It seems like the broad sword *might* be closest to the arming sword, the long sword *might* actually be closest to the long sword (because of the heavy trait, so i, personally, would require two hands to wield), leaving the two-handed sword to represent the giant monstrosities like the zweihanders. In which case, I would remove parrying from them.

Re: Parrying

Posted: Sun 04 Feb 2018, 01:09
by 9littlebees
....I looked over the weapons list again.

It seems like the broad sword *might* be closest to the arming sword, the long sword *might* actually be closest to the long sword (because of the heavy trait, so i, personally, would require two hands to wield), leaving the two-handed sword to represent the giant monstrosities like the zweihanders. In which case, I would remove parrying from them.
That's how I understand it, too.

Re: Parrying

Posted: Sun 04 Feb 2018, 06:39
by JargogleBamboozle
If it helps, here's a vid on zweihander use:

https://youtu.be/knNoib52PBw

Re: Parrying

Posted: Sun 04 Feb 2018, 16:19
by 9littlebees
If it helps, here's a vid on zweihander use:

https://youtu.be/knNoib52PBw
Great video and I've now subscribed to that channel, thanks!

It seems to me that although a Zweihander could be used to parry, it should join my earlier suggestion about the pole-arms - that is, it should only be possible to effectively parry with it with sufficient training.  Not sure how best to implement that, I mean a Zweihander talent would be the obvious candidate, but I'm not sure that's the best solution.

Another thought I had was to provide a Melee skill requirement for each weapon.  If a PC has at least that level of skill, they can use all of the weapon features, otherwise they can only use it with the standard damage values.  For Parrying, those weapons would be treated as if they did not have the Parrying feature until the PC has actually learned how to use the weapon properly.

Thoughts?

Re: Parrying

Posted: Mon 05 Feb 2018, 01:48
by King_Kull
I don’t want to see too much new rules in the game. As it is FbL is more rules lite and that’s something good in my opinion. I don’t want to „overload“ the game with new rules. Our discussions in the forum has shown some things that should be perhaps worked on as the Parry trait in relation to which weapon should have the trait. And Dodge and so on. I’m a great fan of optional rules. I would like to see a streamlined system and then there could be official optional rules. And the players and GM could use them if they want a more complex system. Just my thoughts ;)

Re: Parrying

Posted: Mon 05 Feb 2018, 13:19
by Jurij 1138
I don’t want to see too much new rules in the game. As it is FbL is more rules lite and that’s something good in my opinion. I don’t want to „overload“ the game with new rules. Our discussions in the forum has shown some things that should be perhaps worked on as the Parry trait in relation to which weapon should have the trait. And Dodge and so on. I’m a great fan of optional rules. I would like to see a streamlined system and then there could be official optional rules. And the players and GM could use them if they want a more complex system. Just my thoughts ;)
+1.
The strength of the Y0 rules are that they're fast and easy to learn. This is not the system if you want simulation - sorry to burst your bubble.

Re: Parrying

Posted: Mon 05 Feb 2018, 13:52
by lupex
I agree, I don't want this to be a simulation isn't system but we do need the mechanics to be consistent and logical if weapon traits are being used.

What if all weapons are at a -2 to parry unless you have at least level 1 in the relevant weapon talent, then you can use the weapon to parry and apply the gear bonus.  I would also say that any additional ⚔️could then be used to inflict damage on the attacker?