As some one that has training with a variety of weapons. Parrying with a quarter staff is not hard. However, if you only training is with swords. It is almost impossible to parry with a quarter staff and not get hurt. With a sword you parry with the tip and parry out. Making it easy to move down the blade if you know how. With most staff type weapons. You learn different type of parrys. It’s hard for me to explain it in words.
From practical experience the weapons hardest to parry with. Are ones that have a lot of weight at the end. The extra weight makes them ideal for damaging armor, and body’s. The extra weight makes it very hard to recover when used to parry. The weight distribution in a weapon is what makes the difference between a good weapon, and a great weapon.
I recommend the following weapons should have parry.
Shortsword, Broadsword, Longsword, Two-Handed Sword, Scimitar, Staff, Short Spear, and Halberd.
I recommend the following weapons should not have parry.
Mace, Moringstar, and Warhammer.
Sounds
mostly reasonable to me, but I still take issue with the halberd. I'd rather it not have the Parrying trait (meaning anyone could do it), but rather see a Pole-Arm talent allowing the use of any Pole-Arm as a parrying weapon (including the spear and maybe trident?). Because I honestly can't imagine a PC who has never used a pole-arm before picking up one that is 2m+ long and suddenly parrying incoming attacks. I say let it be possible for those with the training (a talent). I'd also say the staff should be included in there, as well, since using it effectively to parry requires more skill and training than a bladed weapon with a guard.
Also, can you please explain how a 2H sword is an effective parrying weapon? Aren't they too heavy and cumbersome,
unless you're highly trained in how to use it? I guess I'm just struggling to envision it.
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