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Re: Question: Xenomorph Stalking PCs in Stealth Mode

Posted: Mon 10 Aug 2026, 05:46
by _ArthurDallas_
You're right, you mentioned a distraction indeed (I meant retreat as an extradiegetic description).
In theses cases, don't your PCs find it a bit artificial a xeno would break from a (fire)fight to run to another one, leaving them a miraculous chance to live a bit longer?
...

Lokaarth, you meant my players (not the PCs) when you said, "Don't your PCs find it a bit artificial that a xenomorph would break from a fight to run to another one?" ... Seriously, my players will seize every opportunity to "stay alive." They're not fooled; they probably realize I'm leaving them alone a bit to maintain (balance) the momentum of the game. We're here to have fun, everyone—players and Game Mother. Otherwise, we'd line up the characters against a wall from the start, and the xenomorphs would kill them immediately in 10 minutes, without any joy or sadness. After 10 minutes, the game would be over, and everyone would go home. A rather dull evening, wasn't it?

Anyway, it's pretty much the same in the movies; Ripley eventually sees the xenomorph in the corridor leading to the Nascissus shuttle (but the xenomorph has his attention on the cat). This leads to the long sequence where Ripley tries to stop the self-destruct mechanism, but it doesn't work. Ripley returns, the xenomorph is gone, and the action continues...

Arthur.

Re: Question: Xenomorph Stalking PCs in Stealth Mode

Posted: Tue 25 Aug 2026, 07:59
by Young UPP Pioneer
Hi folks, I have a related question regarding opposed passive observation rolls made against drones, soldiers and scouts, which have the Silent Assassin rule (p217), meaning players roll two less dice for observation. I think the players will quickly realise this as the situation repeats. How do you tell the players to roll two less dice without giving the game away that they're in proximity to one of these creatures?

I was thinking of giving the xeno two MORE dice for their roll, made in secret by the GM, but how do others handle this?

Re: Question: Xenomorph Stalking PCs in Stealth Mode

Posted: Tue 25 Aug 2026, 09:05
by Fenhorn
Hi folks, I have a related question regarding opposed passive observation rolls made against drones, soldiers and scouts, which have the Silent Assassin rule (p217), meaning players roll two less dice for observation. I think the players will quickly realise this as the situation repeats. How do you tell the players to roll two less dice without giving the game away that they're in proximity to one of these creatures?

I was thinking of giving the xeno two MORE dice for their roll, made in secret by the GM, but how do others handle this?
Well, xenos most often use the Ambush choice if they win the observation roll which means that they are revealed. If they loose or tie the observation roll they are also revealed.
NPCs may be a bit more versatile when it comes to what they do so they might ambush, remain hidden or back out. In this case the players know that something was hard to detect, but they don't know if it was a Stealthy NPC or a Silent Assassin xeno (that doesn't want to ambush for some reason).

So yes it might come into play if the sneaking enemy is an NPC and the GM doesn't want to ambush with the NPC and in those cases you could use the +2 approach.

Personally when it comes to make these observation roll and the NPC I roll for is someone that I want to remain hidden I make the observation roll a player faced roll (i.e. I don't roll for the NPC, I simply set the successes they get). The pre-set number of successes they roll against in this case is one success for each 4 dice they would have rolled. So if an NPC has a total of 6 in Observation, I will give them one success or two successes if they have the talent Stealthy or if they are in a very dark area. I do this to avoid ruin a good scenario by having extremely bad luck (or good luck for that matter), making the only variable, the players roll.

Re: Question: Xenomorph Stalking PCs in Stealth Mode

Posted: Tue 25 Aug 2026, 10:26
by Lokaarth
Lokaarth, you meant my players (not the PCs) when you said, "Don't your PCs find it a bit artificial that a xenomorph would break from a fight to run to another one?" ...
Arf! Of course, your players, haha! Thanks for your inputs!

Re: Question: Xenomorph Stalking PCs in Stealth Mode

Posted: Tue 25 Aug 2026, 12:30
by Young UPP Pioneer
Hi folks, I have a related question regarding opposed passive observation rolls made against drones, soldiers and scouts, which have the Silent Assassin rule (p217), meaning players roll two less dice for observation. I think the players will quickly realise this as the situation repeats. How do you tell the players to roll two less dice without giving the game away that they're in proximity to one of these creatures?

I was thinking of giving the xeno two MORE dice for their roll, made in secret by the GM, but how do others handle this?
Well, xenos most often use the Ambush choice if they win the observation roll which means that they are revealed. If they loose or tie the observation roll they are also revealed.
NPCs may be a bit more versatile when it comes to what they do so they might ambush, remain hidden or back out. In this case the players know that something was hard to detect, but they don't know if it was a Stealthy NPC or a Silent Assassin xeno (that doesn't want to ambush for some reason).

So yes it might come into play if the sneaking enemy is an NPC and the GM doesn't want to ambush with the NPC and in those cases you could use the +2 approach.

Personally when it comes to make these observation roll and the NPC I roll for is someone that I want to remain hidden I make the observation roll a player faced roll (i.e. I don't roll for the NPC, I simply set the successes they get). The pre-set number of successes they roll against in this case is one success for each 4 dice they would have rolled. So if an NPC has a total of 6 in Observation, I will give them one success or two successes if they have the talent Stealthy or if they are in a very dark area. I do this to avoid ruin a good scenario by having extremely bad luck (or good luck for that matter), making the only variable, the players roll.
Thnaks very much for the suggestions. I like the approach of the player-facing roll - I'll give it a try.