Re: Anyone else bothered by the armor values?
Posted: Sun 28 May 2023, 15:03
I think the simplification of stats made some cases where things not perfectly align with reality.
But for the 25mm proof armor it should be noted that a frontal hit with 3 successes means a hit to some weak spot. Or a hit to something else besides the exact front of the body. for example a hit to the turret, maybe at an angle at the moment, a vision port (and further ricocheting of the bullet), a previously damaged and poorly repaired spot, or a hit to a side or something like that.
I think 3 extra successes is not something that will happen all the time, and A-A gunners will be able to aim for weaker spots on the vehicle, like the turret and vision ports.
Also a hit those successes may means getting a hit when the BMP is facing slightly upward (or downwards) and hitting the bottom or top, or the front but more squarely, allowing more penetration of the incoming rounds.
My point is... the game simplifies a lot of things, it doesn't means it diverts from reality but that the GM must explain and describe what happened. It is not a simulation, it is a mechanism to find a result, why that result came up is the GM job to create, and having no simulationist mechanic allows the GM free reign to create what makes more sense at the moment.
You may see sloped armor ratings (and all armor ratings) as penetration resistance average, under varied circumstances (range of successes) it will prevent penetration from a certain range of weapons.
But for the 25mm proof armor it should be noted that a frontal hit with 3 successes means a hit to some weak spot. Or a hit to something else besides the exact front of the body. for example a hit to the turret, maybe at an angle at the moment, a vision port (and further ricocheting of the bullet), a previously damaged and poorly repaired spot, or a hit to a side or something like that.
I think 3 extra successes is not something that will happen all the time, and A-A gunners will be able to aim for weaker spots on the vehicle, like the turret and vision ports.
Also a hit those successes may means getting a hit when the BMP is facing slightly upward (or downwards) and hitting the bottom or top, or the front but more squarely, allowing more penetration of the incoming rounds.
My point is... the game simplifies a lot of things, it doesn't means it diverts from reality but that the GM must explain and describe what happened. It is not a simulation, it is a mechanism to find a result, why that result came up is the GM job to create, and having no simulationist mechanic allows the GM free reign to create what makes more sense at the moment.
You may see sloped armor ratings (and all armor ratings) as penetration resistance average, under varied circumstances (range of successes) it will prevent penetration from a certain range of weapons.