Cybergoths
Posts: 38
Joined: Sun 25 Jan 2026, 10:12

Re: Questions, clarifications and errata to designers

Wed 01 Apr 2026, 14:33

Is it more that armour is a gear dice and the hardened talent is a core dice?

Although I can’t see a reason why you couldn’t do them all together?
 
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Mike65
Posts: 49
Joined: Thu 30 May 2024, 11:53
Location: Perth, Western Australia

Re: Questions, clarifications and errata to designers

Mon 27 Apr 2026, 06:46

Does the Hardened talent just add additional dice to your blight resistance rolls from your armor? We're curious why it reads like a separate roll, or if there are situations where one receives blight damage and cannot apply the talent.

It definitely reads as a separate roll but I'd like to hear from others.
 
Meganook
Posts: 3
Joined: Tue 01 Aug 2023, 14:06

Re: Questions, clarifications and errata to designers

Sun 19 Jul 2026, 19:29

Hey, I'm late to the game, but
Chapter 13: Creatures & Adversaries
Every entry has a +0 to +2 next to the title.
What is this for? I thought it may be the size giving modifiers to hit (as per page 223 'Fighting Creatures' "size"), but that states that small creatures may get a -2 penalty to hit.
There are no negative modifiers in the chapter entries and Blight Crawlers (fist sized) get a +2 whereas a Gargantuan gets a +1
 
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Mike65
Posts: 49
Joined: Thu 30 May 2024, 11:53
Location: Perth, Western Australia

Re: Questions, clarifications and errata to designers

Mon 20 Jul 2026, 04:39

Hey, I'm late to the game, but
Chapter 13: Creatures & Adversaries
Every entry has a +0 to +2 next to the title.
What is this for? I thought it may be the size giving modifiers to hit (as per page 223 'Fighting Creatures' "size"), but that states that small creatures may get a -2 penalty to hit.
There are no negative modifiers in the chapter entries and Blight Crawlers (fist sized) get a +2 whereas a Gargantuan gets a +1
Hi Maganook,

That is a dice modifier due to enemy size (p. 223). The Blight Crawlers attack as a swarm; the modifier is based on the swarm size (also p. 223 - bottom right) and the swarm Ability listed int the Swarm's stat block (p. 224, second column).

Cheers,

Mike
 
Meganook
Posts: 3
Joined: Tue 01 Aug 2023, 14:06

Re: Questions, clarifications and errata to designers

Mon 20 Jul 2026, 09:48

Hi Mike
This is why I thought it was unclear. It's not size, I've since discovered.
It's the modifier to a player's Logic (Teratology / Botanist) to recall the being/creature/construct and to recall its Containment Protocol
Page 222 Containment Protocol

Size and swarms are listed separately.

IMHO the logic bonus should be listed as Containment Protocol Modifier: +0
 
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Mike65
Posts: 49
Joined: Thu 30 May 2024, 11:53
Location: Perth, Western Australia

Re: Questions, clarifications and errata to designers

Mon 20 Jul 2026, 14:14

Hi Mike
This is why I thought it was unclear. It's not size, I've since discovered.
It's the modifier to a player's Logic (Teratology / Botanist) to recall the being/creature/construct and to recall its Containment Protocol
Page 222 Containment Protocol

Size and swarms are listed separately.

IMHO the logic bonus should be listed as Containment Protocol Modifier: +0
Hi again,

Well, thank you sir! I'll get back on track and try using the containment protocol. It does give me the impression that all of the adversaries are well known to the characters; none carry a base dice penalty and mostly the modifier is +1 or +2. Seems a bit odd but there you go.

Cheers

Mike
 
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Mike65
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Joined: Thu 30 May 2024, 11:53
Location: Perth, Western Australia

Re: Questions, clarifications and errata to designers

Mon 20 Jul 2026, 14:32

What is supply usage when in a shuttle or rover? I searched the book, but could not find it.

Hi! It's stated on page 204 in the rules for trekking - it applies both to on foot or in a rover:

SUPPLY
When trekking, the Explorers need supply (page 214). For each shift trekking, the crew must spend two (2) points of supply. Mishaps can trigger additional loss of supply. If the crew is larger than five Explorers, one (1) additional supply point must be spent each shift for each additional Explorer.

We decided not to count supply on a shuttle when landing or in space.
That strikes me as really odd. At 2 points per shift of trekking, slogging through thick jungle uses the same supply as sitting in the rover with your feet up reading the latest copy of The Foundry Times; in both cases 2 points per shift its twice the supply you'd expect dangling from a tether in a Delve. If this rule is correct it means the rover is just an empty shell with wheels and a motor--the only oxygen in the vehicle is the canisters the delvers bring with them. Unless I'm missing something...this doesn't seem to make much sense.

I would assume that the rover does have atmospheric controls and adjudicate that no supply is used in a rover (as a shuttle) and one point on foot if the terrain is particularly tricky otherwise zero or 0.5 per shift. If you run with this rule it stands to reason that desperate delvers could strip their rover for supplies (leaving it an empty shell with wheels and a motor).

Thoughts please.

Thanks

Mike
 
he2etic
Posts: 6
Joined: Mon 26 May 2025, 18:01

Re: Questions, clarifications and errata to designers

Mon 27 Jul 2026, 05:41

Hi, are there designs for another campaign soon? We're not flying through Flowers of Algorab, but we're moving at enough of a clip that we'll probably want more within six months. I'm cooking up plenty of original adventures around the suggested plot hooks, but I can't dangle the game for too long.
 
Cybergoths
Posts: 38
Joined: Sun 25 Jan 2026, 10:12

Re: Questions, clarifications and errata to designers

Sun 30 Aug 2026, 11:50

You can probably push Flowers on a bit longer using some of the Fractured Library scenarios - I went through them and have two I'm using. The first took about 8 hours play to get through (Fractured Library) but not reached the next one yet.

But a sequel campaign being offered would be really great.

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