...You're right, you mentioned a distraction indeed (I meant retreat as an extradiegetic description).
In theses cases, don't your PCs find it a bit artificial a xeno would break from a (fire)fight to run to another one, leaving them a miraculous chance to live a bit longer?
Lokaarth, you meant my players (not the PCs) when you said, "Don't your PCs find it a bit artificial that a xenomorph would break from a fight to run to another one?" ... Seriously, my players will seize every opportunity to "stay alive." They're not fooled; they probably realize I'm leaving them alone a bit to maintain (balance) the momentum of the game. We're here to have fun, everyone—players and Game Mother. Otherwise, we'd line up the characters against a wall from the start, and the xenomorphs would kill them immediately in 10 minutes, without any joy or sadness. After 10 minutes, the game would be over, and everyone would go home. A rather dull evening, wasn't it?
Anyway, it's pretty much the same in the movies; Ripley eventually sees the xenomorph in the corridor leading to the Nascissus shuttle (but the xenomorph has his attention on the cat). This leads to the long sequence where Ripley tries to stop the self-destruct mechanism, but it doesn't work. Ripley returns, the xenomorph is gone, and the action continues...
Arthur.