Search found 232 matches

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by The1TrueFredrix
Sun 15 Sep 2019, 12:12
Forum: General
Topic: Let me introduce myself: I am Magnus and I am writing the next expansion
Replies: 55
Views: 4370

Interview with Magnus Seter

We interviewed Magnus for the Effekt podcast, his very first podcast, but he is a natural, very entertaining. Anyhow, the interview is here:

https://www.effektpodcast.org/episodes/winter-is-coming
by The1TrueFredrix
Sun 15 Sep 2019, 09:47
Forum: General
Topic: Boats
Replies: 4
Views: 214

Re: Boats

I am still thinking about this.  I allowed my players three hexes a quarter. But I think in rivers against the tide, it’s more likely to be walking pace, the real advantage Rivers confer is the transportation on cargo, not speed. At sea it would be different.
by The1TrueFredrix
Sat 14 Sep 2019, 15:08
Forum: Rules
Topic: Whoa! Some big rules changes in your inbox
Replies: 78
Views: 2709

Re: Whoa! Some big rules changes in your inbox

Guys... they also added stuff in the Legends & Adventurers booklet.  Ha, so everyone gets a weapon of some sort. I bet they decided that after Nils participated in our Grindbone Tournament last year, where we forced every PC into the arena with just the equipment they got in Legends and Adventurers. 
by The1TrueFredrix
Mon 09 Sep 2019, 15:15
Forum: General
Topic: Forbidden Lands Sequence of Play
Replies: 6
Views: 144

Re: Forbidden Lands Sequence of Play

What do players do? Survive. Which is hard. Money is tight and does not go far, food is scarce. Your players will want to visit adventure sites to acquire a reward or treasure and make life more comfortable. The key thing is to seed them with legends. When one of those legends captures their imagina...
by The1TrueFredrix
Thu 05 Sep 2019, 16:39
Forum: Rules
Topic: Whoa! Some big rules changes in your inbox
Replies: 78
Views: 2709

Re: Whoa! Some big rules changes in your inbox

Personally, I like that magic is inherently dangerous and screwing with the natural laws even to cast light is as potentially dangerous as some of the other stuff. But my players don’t tend towards being magic users. Perhaps groups that do will find it a pain. 
by The1TrueFredrix
Thu 05 Sep 2019, 15:07
Forum: Rules
Topic: Whoa! Some big rules changes in your inbox
Replies: 78
Views: 2709

Whoa! Some big rules changes in your inbox

So there is a free download of new PDF versions of the core books, with some major clarifications and changes: An updated version of the Forbidden Lands core set PDFs now available. These are the main changes: PLAYER'S HANDBOOK: Page 44: Pushing a successful skill roll is only allowed if rolling add...
by The1TrueFredrix
Fri 30 Aug 2019, 08:30
Forum: Rules
Topic: Import rules from Coriolis
Replies: 4
Views: 170

Re: Import rules from Coriolis

In Coriolis a lot of the things that are defined as actions (choices you make before the roll) in Forbidden Lands, are listed instead as bonus effects you pay for with extra successes after the roll. Apart from that, renaming some FL slow actions as “normal” (2 ap) should not change the game too muc...
by The1TrueFredrix
Mon 26 Aug 2019, 20:10
Forum: Coriolis - The Third Horizon
Topic: What’s next for Coriolis?
Replies: 13
Views: 2311

Re: What’s next for Coriolis?

Rickard Antroia is the writer on Mercy of the Icons, he is not writing any of the Alien stuff. So the planned Alien supplements won’t delay Mercy Part 2 
by The1TrueFredrix
Mon 26 Aug 2019, 17:13
Forum: General
Topic: Localization in other languages?
Replies: 2
Views: 93

Re: Localization in other languages?

This is the first Game Fria Ligan have not produced a Swedish version for. I have no doubt some of the companies that make local versions of other Free League may like to do a translation, but adding in the licensing with Fox will complicate things. So don’t hold your breath. 
by The1TrueFredrix
Fri 23 Aug 2019, 20:47
Forum: Rules
Topic: Orc Kin Talent - Unbreakable
Replies: 8
Views: 475

Re: Orc Kin Talent - Unbreakable

But obviously you don't get a critical from pushing yourself, as my player forgot last week.
Yes, which means that an Orc player should feel free to push their rolls when other characters would not.
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