I describe it happening. Players are allowed to make a Lore check to figure out what's happening, if they want to. So for Hideous Toughness, I'll describe them taking the Wound (so they know that it did in fact hit), then shaking it off, getting re-energised and howling. If they want to make a Lore...
An Elf can get a magical result when spending hope. How does this work on a skill endeavor. Does the player complete the endeavor with this magical succes? Does he get any additional successes, as if he rolled extra ‘6’-es? The ‘How to read succes die’-page only gives normal, great and extraordinary...
I am struggling a bit with this. It is our first campaign so it is new for all, including myself. So far I tried to let them experience as much as I could beyond the basic rules. This makes it more adventurous but on the other hand deprives them of some tactical options they might otherwise have. Do...
The player needs to hunt a buck of at least ‘10 points’ with a resistance of 6, two rolls per day for three days. What does ‘10 points’ mean? Does he need to score 10 successes in 6 rolls? How would a ‘forced’ magical by an elf spending hope count for this endeavor? Does it count as 3 points/success...
Thx! Just wanted to make sure. Running the game for the first time and helping out four players can be a bit confusing. Did not want to disadvantage them unfairly.
I have an Elven TreasureHunter in the party that somehow has a wisdom of 2 after creation of that character. We have not yet played through a Fellowship phase.
I can’t remember or find in the Core book where this second wisdom came from. Is this an error or am I missing something?
We are in our first adventure and two of the players have a mount. They had to leave them behind while entering an area and as the story is progressing they won’t be coming out the way they went in so….. Any creative ideas how to have them rejoin with their mounts? I imagine this will happen a lot w...