ps: Thinking of adding a transhuman twist to the game inspired by buddhist religion and "Lord of Light" by Roger Zelazny. It matches the game setting from what i have seen so far perfectly... Some far off colony, cut of by the rest of humanity for a long time which developed their own beliefs.
I'm essentially trying the same in my Mutant: Year Zero campaign – with a remote arc the inhabitants of which have developed quasi-religious worship of a certain totem. And I'm well trying to spin the prejudice wheel a good bit, as MYZ is basically an atheist scenario, John Lennon's version of heaven. But can the inhabitants of the PC arc really feel superior to the arc with superstitious beliefs when they themselves e.g. retain slavery while the religious "cult" does not?
The same idea can be put to quite some effect in Coriolis as well when prejudice meets prejudice. The strict canon of the nine Icons of the Third Horizon consists of what my mother would call "shelf gods". You call upon and pray to them when you need their help and their protection, they are in a sense instrumentalized because there's empirical evidence that these tools, the prayers, have a
measurable effect.
There can be no such effect in the far off colony, there can be no tangible reason for faith. That would probably become my hook for designing that remote colony. Will they arrive at a nobler, philantropist form of religion than the rest of the known universe? Or does the questionable nature of their faith have a radicalizing effect? And how do players react to this situation: Knowing full well that their faith is in part based on science and the colonists' faith is not, would they try to become missionaries? Would they try to demonstrate the power of their Icons on-site as a show for the 'barbarians'?
What if "bad luck" is basically unknown in the colony because they never "generate Darkness Points"?
Well I'll say, I could do a lot with that colony angle.