Sat 24 Jan 2015, 13:47
My view on this:
Bosses have some pros and cons
All of his gang is considered to be standard NPC and mostly consist of Enforcers. An NPC enforcers have S5; A3; W2; E2; Intimidate 3, Fight 2; Force 1, No talents). A starting enforcer pc have two more attribute points, 4 more skill points and a talent. Also the gang is armed (normally) with clubs and improvised melee weapons. A pc enforcer usually is better armed. A pc enforcer also get experience. So with a starter group, a bosses enforcers can be good to have, but in an experienced group, they can end up being packrats and meatshields (I don't think they like being just that).
A boss can be powerful in the Ark, he can do a lot of things with his gang there and also, in the Ark, he doesn't have to provide grub & water for them. But in the Ark there is other bosses and they might take action if they think one of the bosses has stepped into the wrong area.
A boss in the Zone is less powerful, sure he can order some enforcers to tag along, but he has to provide grub & water for them (and bullets if they have guns). Also can he be sure that the other bosses aren't doing things against him while he is gone?
Another thing is that you actually have to order him around if you want him to do something other than to act has a packrat. Failure to a command roll in the Ark, can be hard, but if you loose, at least you are home and someone (hopefully) can fix you up without any acid rains or monsters. In the Zone on the other hand...
A couple of questions (for Tomas) that I have been wondering.
If some of his gang dies, are they automatically replaced or do the Command skill decrease to represent the loss and then new members are joined when he has spent experience points to increase the skill again? Also if the boss looses a "one-on-one" and lives, he will have to start a new gang. Shouldn't the boss also loose any gangtalents as well?
Edit: So to make my first question a little more clear. Do the size of the gang work like:
* You start with 3-4 members per point, let say 10 if you have Command 3. This is just a measurement of your power, if these members die, new members will over time join you up to 12 (3-4 per point). Or
* You start with 3-4 members per point, let say 10 if you have Command 3. If they die, the GM will adjust your Command skill accordingly to a minimum of 1. New members will join you over time up to your new adjusted Command skill and of course more if you increase the skill (again).
* Some other way.
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