WIL and CON are tied directly to Hit Points and Willpower, resources that all characters will need/use, so there is there benefit right there, let alone their uses as "saving throws" essentially. I'm betting CHA will be linked to one of the other spellcasting skills.However skills and attributes are linked, there seems to be an imbalance between the attributes. CHA has only 1 skill linked to it, WIL and CON have none!
I wonder how this is going to be addressed? Personally I'd like to see a longer skill list with some non-adventure skills that might be useful away from the dungeon, linked to these other attributes. Travelling plays a big part in other Free League games, so some wilderness skills would be welcome (along with rules to support them).
Yeah, I agree about that. CHA could have been easily left out, but that's true about most BRP-based games too - if it has an APP stat it is usually usless and only affects some social skills, if it has CHA then it's the same with sometimes getting shoehorned into spellcasting further enforcing for me the feel that they could have been merged into POW.However skills and attributes are linked, there seems to be an imbalance between the attributes. CHA has only 1 skill linked to it, WIL and CON have none!
I do agree with your changes to the skills there. and combat skills do not need to be separated by weapon type. You as you say do Brawl, Melee, Marksmanship.I hesitate to make too many suggestions before seeing the whole core game, especially the abilities, that will expand what a player character can do. Whereas I can probably work with the skills provided, there do seem to be areas where I would want a skill, that isn't easily covered by the current list without a 'stretch'.
I might have been tempted to simplify the combat skills as: Brawl, Melee, Marksmanship, Tactics. I appreciate the long BRP legacy of weapon skills though,
Here are some general skills that I feel like I want to add.
Skills: Craft (INT), Intimidation (WIL), Language (INT), Leadership (CHA), Lore (rename of Learning), Performance (CHA), Ride (AGL), Thievery (rename of Sleight of Hand)
I can blend these in to existing skill descriptions, but if you are going to have two perception skills then I think you can speciailise characters a little more with a broader list of skill areas. I'd be tempted to have Craft, Language & Lore specialities that give you a Boon.