What's your narrative for a Might 2 attack?
Posted: Tue 30 Aug 2022, 09:39
"So you enter the cave... and there's a Slinker inside. You wade in with your sword, and the cave troll turns to fight back. "
RAW: Round 1. Player rolls their attack dice once. Then the cave-troll Slinker gets two separate rolls attacking you.
But, narratively, the player describes: "the leap Forwards, brandishing the sword and....."
During this Round 1. Is the dice roll of the Player simply the best single stroke made against the troll in 20 to 30 seconds of jockeying? Or the combined effect of several individual stabs, parries, slashes and even the occasional swipe in thin air?
And (my real purpose in this post): if you were the LM describing the Troll's activity - does each dice roll get represented in similar manner? i.e. are there two distinct impacts possible - the best two single thwacks with the Club; or else, amongst the blows tried by the Troll, the damage is caused in the first half of the Round, and then again later in the second half of the Round?
I am just curious how people imagine or describe the 'cut and thrust ' of a Round of Close Combat. And whether a Might = 2 character is QUICKER at landing a blow, or simply MORE EFFECTIVE with each attempt?
(Of course, so far I have not described the Troll to be using its Club in one paw, and its fist in another: in a sort of Double attack. THAT sort of thing could however belong to a Dragon using wings and teeth and claws...)
RAW: Round 1. Player rolls their attack dice once. Then the cave-troll Slinker gets two separate rolls attacking you.
But, narratively, the player describes: "the leap Forwards, brandishing the sword and....."
During this Round 1. Is the dice roll of the Player simply the best single stroke made against the troll in 20 to 30 seconds of jockeying? Or the combined effect of several individual stabs, parries, slashes and even the occasional swipe in thin air?
And (my real purpose in this post): if you were the LM describing the Troll's activity - does each dice roll get represented in similar manner? i.e. are there two distinct impacts possible - the best two single thwacks with the Club; or else, amongst the blows tried by the Troll, the damage is caused in the first half of the Round, and then again later in the second half of the Round?
I am just curious how people imagine or describe the 'cut and thrust ' of a Round of Close Combat. And whether a Might = 2 character is QUICKER at landing a blow, or simply MORE EFFECTIVE with each attempt?
(Of course, so far I have not described the Troll to be using its Club in one paw, and its fist in another: in a sort of Double attack. THAT sort of thing could however belong to a Dragon using wings and teeth and claws...)