Hi. (Welcome to the forums, Rogblog.)
I agree with Sebastian here.
Are these Additional Player Characters (APC) meant to be run by the Company, or by the LM? E.g. who rolls the dice for them, or who decides if and when they use Hope?
Any APC operated by the players themselves needs a complete set of stats of course. If the APC is derived from an adversary like the Southern Raider, then the Attribute level will produce all three of its Strength, Heart and Wits values. It would be low on Hope generally speaking, if you traded the adversary value for Resolve/Hate and called it Hope. And you have to make up a Parry value: maybe triple the Wits rating?
How does the APC act during skills tests? Or roles on Journeys? How have you managed to generate the skill levels for the 18 Common Skills? Lots to do and to monitor if you want to offer a full APC that directly takes part like a PC.
If the LM directly controls the APC, then it can all be narrated in the background. E.g. the LM can elect when it pitches in. Doing it this way means that the LM can choose to narrate instead of rolling, and so save all the admin. It can also avoid needing to create values like Parry, because there will be no dice rolling.