I like to make some NPC's based on a concept/character when I am learning a new game to see how the systems work. I made the 4 fugitive replicants from the first film.
Some thoughts:
I'm not sure what would represent the replicants' ability to withstand extreme temperatures (freezing cold room and boiling egg water), but I'm assuming maybe Stamina.
Roy gave that awesome speech at the end, but he still mercilessly killed a lot of people, so low Empathy.
None of the NPC's I've seen in the game so far have "specialties", so I didn't give these any.
Pris probably wouldn't have any close combat skill, but I gave her a C. Might remove it.
It might be fun to run a short adventure with them hijacking the shuttle or something, but then you would need the two other replicants who got killed before the film.
Roy Batty
“Fiery the angels fell.”
Attributes:
Strength A
Agility B
Intelligence A
Empathy D
Health: 8
Resolve: 3
Skills
Close Combat A
Force B
Stamina A
Firearms B
Mobility B
Stealth C
Observation C
Specialties
None
Gear
Fashionable Coat
Pris
“We need you, Sebastian. You’re our best and only friend.”
Attributes:
Strength B
Agility A
Intelligence C
Empathy B
Health: 8
Resolve: 3
Skills
Close Combat C
Stamina B
Mobility B
Stealth C
Insight B
Manipulation A
Specialties
None
Gear
None
Leon Kowalski
“Let me tell you about my mother.”
Attributes:
Strength A
Agility B
Intelligence C
Empathy C
Health: 8
Resolve: 2
Skills
Close Combat C
Force A
Stamina A
Firearms C
Driving C
Specialties
None
Gear
.357 Subcompact Damage 1, Crit Die d12, Piercing, Min.Range Engaged, Max Range Short
Zhora
“Are you for real?”
Attributes:
Strength B
Agility A
Intelligence C
Empathy B
Health: 8
Resolve: 3
Skills
Close Combat A
Force C
Stamina B
Mobility B
Stealth B
Insight C
Manipulation B
Specialties
None
Gear
Animoid Snake