Just throwing this out because I think weapons need some expanding and I am old school and like damage die and costs in terms similar to GP.
p-primitive i-improvised e-powered m-melee r-ranged sa-sidearm lg-longgun
TYPE DESCRIPTION DAMAGE COST
m-p/i Club d6 -1 10-15
m-e Club riot d6 +1 25-40
m-p/i Combat Gloves d4 -1 +1p 50-75
m-e Combat Gloves d4 +1 +1p 100-150
m-p/i Dagger d6 -1 150
m-e Dagger d6 +1 200
m-p/i Knife d4 20
This is just the start of the list I am thinking of using... costs are in Chinyen, but I am not sure I have the street value economic stuff right yet.
Powered weapons discharge an electric shock, and require power packs that cost extra to replace...
Having fun with just some customization that I may or may not use. Open to any constructive criticism or encouragement to post more... I have equipment, commodities, chems, armor, augmentations, transport, relics/rarities lists in various stages of development. G