Ahoyhoy, star sailors.
I've just seen Top Gun: Maverick and found it to be better than it has any business being; in short, I loved the silly thing. ...and now I'm inspired to try and conceive some sort of fighter pilot (mini-)campaign for Alien RPG. The problem is that my group and I are not that into action stuff, but I feel that putting PCs in the cockpit pretty much ensures that combat is most of what such a game would be. So... I'm curious, do anyone have any experience with GMing those kinds of stories? (In Alien or any other RPG) Any tips and thoughts on such fighter craft games?