Approach abilities
Posted: Sat 07 May 2022, 09:30
Several of the different approaches share abilities. Some only in name, some in effect but the description differs somewhat, some are obviously different, and some seems very similar but there are nuances separating them. Are all these intentional? I can understand the difference between the Symbolist Rune tattoo ability and the Tattoed fighters of the same name. But, for others the difference between seem somewhat arbitrary, like Loremaster for the Ironsworn and the Wizard, and the Poisoner for the Former Cultist and Spy.
I think I am changing these last two either way as I dont really see the point in the differences, but I wanted to ask whether all these slight differences are by design, or errors?
I think I am changing these last two either way as I dont really see the point in the differences, but I wanted to ask whether all these slight differences are by design, or errors?