From the Kickstarter:
As a core mechanic, you roll one die for your base attribute and one die for your skill. The more competent you are, the better the dice you get, from feeble D6s to extraordinary D12s. Any roll of 6+ on either die indicates a success, and multiple successes will trigger powerful bonus effects. Rolls can be pushed, i.e. re-rolled, with different effects depending on if you are human or Replicant.
Does anyone know why Blade Runner will use T2K's stepped dice system? With T2K, this is necessary due to the addition of ammo dice ... but unless there's some extra special dice added in, this feels like a huge step backwards for an investigative game. The beauty of all the other Year Zero games is that the system is very intuitive and easy to understand ... A +1 bonus means adding one D6. -1 is removing one D6. The whole mental math of taking, say, A D8 and a D10 and then realizing that a -2 means that the D10 becomes a D8, and then one of the D8s becomes a D6, is just adding mental crunch where there doesn't need to be.
Not to mention that D6s alone are really cheap and easy to acquire.
Free League, please explain why the T2K stepped dice mechanic is being used here?