We’re not fans of tweaks and home rules. However, T2K is such a fantastic game that we can´t help ourselves to tweak it slightly as to play it without hindrance. What home rules do YOU actually use, if any?
We have these slight modifications:
* You have to declare what you will do with hits on your ammunition dice before you roll.
* Some additional rules concerning bows, e.g. indirect fire.
* First aid gives temporary damage capacity. Temporary damage capacity only soaks up damage points on a 6’.
* First aid takes a lot longer than one action.
* Some situations, like when a PC tries something completely new for the first time makes the first roll ‘pushed’. Only one roll and ‘1’ counts.
* Our characters start with one less in attributes but have three specialties.
* Furthermore, the game starts in 1997 with the Soviet invasion of Sweden. (We have some more 'down to Earth-rules' when creating a character).
Please let me know.