Tue 26 Jul 2022, 13:43
Morning All,
Just saw this on Discord from Daniel.... Looking good. Direct lift for the chat.
Daniel @Spelkult.se — 23/07/2022
Got an ok to describe the new rules in rough terms. I know many of us are eager to learn more about Urban Ops, so I will try to summarize most of them, but I really want to underline that these are all work in progress and there will probably be changes, and I won't go into detail;
There are new archetypes and new specialties.
There's new rules for Indoors, Outdoors hexes, Blocked hexes as well as rules for breaching Blocked hexes, doors, walls, ceilings and floors. Rules for Windows, Floors and Rooftops. Moving up or down a floor is a fast action if there is a staircase, otherwise it is a slow action and a mobility roll.
New rules for Entering buildings (takes an extra fast action).
New rules for obstacles, placing obstacles, cover by vehicles and a key rule about "Hugging walls" (which forces enemies inside building to expose themselves to be able to fire upon you).
There's additions for Ambushes, which adds "Kill zones" where the ambushers target a specific hex (the Kill zone) and the ability to shoot on an entry hex before being spotted with ambushers starting in overwatch, along with new rules for spotting shooters since you no longer automatically know where the ambushing shots originate from.
Rules for firing blind, explosions indoors (increases one step just as inside vehicles) and booby traps indoors.
Urban Ops makes some changes to the core rules. There are more restrictions to what can be seen indoors and enemies outside can not trace line of sight to you either. You only move one hex indoors and aren't allowed to roll mobility to run further.
There are also rules for the new, more zoomed-in Close Quarters Combat maps using sectors instead of hexes and more detailed rules. (edited)
Rules for City Travel using City Maps with 200m hexagons, Tasks while in a city, Checkpoints, Backing off. City Encounters (which is drawn one per stretch instead of one per shift, with the addition of Meta plot ties and Faction on each encounter). Rules for tracking Areas of Control for factions. Stationary encounters inside cities.
New Typical city npcs, Rumors and new Radio Chatter.
(as well as the new Urban Plots, which are more of meta plots over several sessions during a campaign)
...on the whole, a great addition with both rules that was much needed for urban warfare, as well as much anticipated meta plots.
The illustrations are just as good as before, as well as the awesome chapter paintings.