User avatar
Angelman
Topic Author
Posts: 248
Joined: Sun 11 Apr 2021, 12:46

Prep & set-up for Destroyer of Worlds & Frontier War

Thu 24 Feb 2022, 13:43

Hi, all,

I wonder if anyone have done anything interesting set-up/prologue-wise for DoW and/or FW? I’ll soon be GMing DoW, and have decided to pre-establish Ariarcus for my players with an FW prologue set there to give them (the players) more context for the Ariarcus Colony/Fort Nebraska. In other words, we made characters for the coming-later FW campaign, and use those to run a couple of missions & encounters on Kruger 60 before those characters are set to leave on the Tamb’Itam, just to eventually return to Kruger 60 just in time to witness the aftermath of DoW, which kick-starts FW.

On important thing to note is that I’m trying to tie all the official Alien RPG scenarios as close together as I can. For instance, while running CotG, the Sotillo mercs did show up but ended up, due to clever PC negotiations and reasoning with them, to rescuing the surviving PCs. This gang, the Sotillo crew, is therefore established in my running of the official stories, and I have decided to introduce them into the DoW story, as a side-plot at first only to have them at hand if the players need more replacement characters than what’s provided in the DoW scenario; in other words, the Sotillo crew will be present on Ariarcus and may become PCs in this scenario since they weren’t used as such in CotG. (There are more connective tissue between the stories, too, but I shan’t babble; you get the drift).

Here are summaries of the FW-prelude missions I’ve run thus far:

Mission 1 – Homo Superior
Elsewhere, the Tamb’Itam is out flying on some secret need-to-know-and-you-don’t-need-to-know mission to assist W-Y reps with something. One whole section of the Tamb’Itam crew has gone with the ship, while the other section is stationed at Fort Nebraska on regular base rotation. It is this, Ariarcus-bound, section that include the PCs.

In this mission, someone is knife-murdering big, beefy guys with a violent reputation around town, and the Marshal asks the CM to help out. The murders are weird as the victims seem to have been captured (possibly at gunpoint), tied up, then released/escaped to fight their assailant with steel pipes and such, before eventually losing the fight and their lives. After much investigation, the players concluded (correctly) that it’s an Artificial Womb soldier going around killing “worthy” opponents for macho reasons. "You think you're though? Well, I'm a superior human being, so come fight me, broh!"

Basically, I stole Billy the Kid's mantra from Young Guns – “The moment you stop testing yourself is the moment you start dying” – as motivation for the AW bad guy in this one. There was no big plot or anything, just a screwed up dude who needed arresting. (Actually, my players – being sensible – just presented the evidence to their superiors and let the Fort Nebraska military police, or whatever, deal with it. The AW soldier was caught, cryo’ed, and sent off world to fight somewhere… ‘cause you don’t put a billion dollar man in prison when he can die on the front while accomplishing some goal, right).

This mission previewed the AW concept to the players, as well as familiarizing them with Ariarcus (especially the Marshal Station, San Rocco Medical Hospital, and the Eye of Oblivion bar).


Mission 2 – Oil Stealers
Before starting up, the players learn that their Tamb’Itam “sibling” section has returned safely to Ariarcus. While they’re not at liberty to say where they’ve been, rumors nonetheless fly that they were on a boring non-mission to chaperone the W-Y reps while they scanned an empty stretch of deep space. At one point, a signature masked ship (actually the Sotillo although nobody learns that yet) showed up, but was chased away. The W-Ys found what they were looking for, space-walked to retrieve whatever it was, and the Tamb’Itam set course back for Ariarcus. (In actual fact, the W-Ys retrieved Clayton’s EEV that had escaped USS Cronus in CotG, with a nice catch of black goo and everything – it is this black goo that forms the basis, in my running, for the Xeno vaccine sub-plot in DoW. Also, the Sotillo crew showing up in DoW is a continuation of the deal the players made with them in CotG; they’re basically looking for Clayton to destroy the black good and such).

In this one, the Tamb’Itam PC marines accompany the Sin Eaters as they (the SE) lay an ambush to catch some oil thieves in the act. Basically, someone have been stealing oil, possibly stockpiling it for the UPP and/or Ariarcus Insurgency, and the CM won’t have any of that. The Sin Eaters, of course, are SpecForce Marines while the Tamb’Itam gang are described as reserves, so the PCs’ job is basically to make a perimeter around the Sin Eater’s APC while the heroes are out heroing. Of course, things doesn’t go according to plan, and the APC is attacked while the SE are away, giving the players a chance to fight some bad guys. As the fight wounds down (the stalking insurgents are no match for even my PC marines), the sounds of speeding trucks are heard and Captain Silva of the SE orders the PCs to grab the APC and chase after fleeing oil tank-carrying pickups. In the end, the PCs stops the thieves and even captures one a live – interrogating the insurgent soldier, the players learn about this mysterious boss who’re organizing the Ariarcus Insurgency (i.e. Imre Botos) and how he has made overtures to the UPP.

In this one, we explore the insurgency and learn about Botos (but not his name or ID). But most of all, we’re introduced to the Sin Eaters – including possible DoW player character, Cpt. Silva, and the 4 AWOL NPCs at the center of the DoW story.


Mission 3 – Contraband
This mission sees the PCs playing customs officers up on the Counterweight Station (thanks, _ArthurDallas_ for the great map of that place!).

The PCs spend their time interviewing new arrivals, which includes the Sotillo mercs (see above) who claim to be there to ferry refugees off of Ariarcus (but they’re actually there looking for Calyton from CotG). Another group the PCs intercept are actual arms smugglers; this goes well, and a shipment of UPP 4047 rifles are confiscated. But… that was all a decoy; while the PCs check luggage and interviews people, the real “contraband” walks right past them, an UPP agent who sets up shop and signals, semaphore style, through a window and down to the surface, using a laser/IR light thingy. What he’s doing is relating strategic Intel to the insurgency in preparation for the UPP invasion to come in DoW. The players finds and stops the UPP spy, but not before they have relayed much data, and the CM never learns what is communicated. The players are left with a sense of foreboding that something is building behind their backs.

Mission 3 introduces Counterweight Station & the Space Elevator, which, of course, will feature importantly in DoW’s 3rd act; the Sotillo mercs again (=anti-W-Y sideplot and possible replacement characters in DoW); and buildup for the UPP invasion.


So, in broad strokes, that’s where we are currently at in my multi-story campaign. I’d love to hear other suggestions or experiences that people have setting up DoW and/or FW.

Thanks! :)
"And the rain sets in,
it's the Angelman.
I'm deranged".
--David Bowie, I'm Deranged
 
User avatar
_ArthurDallas_
Posts: 258
Joined: Wed 04 Mar 2020, 03:22

Re: Prep & set-up for Destroyer of Worlds & Frontier War

Tue 01 Mar 2022, 01:35

Great stories man.
Great introduction to DOW.
I'm spending some times in The Shire (The One Ring second edition) right now.
I'll come back pretty soon to complete the CMOB missions.

thanks for using the Counterweight Station map.
 
User avatar
Angelman
Topic Author
Posts: 248
Joined: Sun 11 Apr 2021, 12:46

Re: Prep & set-up for Destroyer of Worlds & Frontier War

Tue 01 Mar 2022, 09:51

Great stories man.
Great introduction to DOW.
Cool! Thanks :D I'm hoping this will make the players more invested in the place and the NPCs (and PCs in some cases) featured in DoW. Will start DoW next week, the gods willing 8-)

I'm spending some times in The Shire (The One Ring second edition) right now.
I'll come back pretty soon to complete the CMOB missions.
Come back, _ArthurDallas_. You're my only hope. (Although, I am sniffing at The One Ring a bit myself. I hope I manage to withstand the urge to invest my time and money in that game, 'cause... there's so many hours of gaming left to go through on my shelf... :roll: )

thanks for using the Counterweight Station map.
No, thank you for making it, and other great resources. This particular RPG community (sub-comminity? platoon?) is fantastic :D
"And the rain sets in,
it's the Angelman.
I'm deranged".
--David Bowie, I'm Deranged
 
User avatar
Fragpuss
Posts: 117
Joined: Sun 23 Jul 2017, 14:02

Re: Prep & set-up for Destroyer of Worlds & Frontier War

Wed 02 Mar 2022, 12:22

I picked up a fairly random group of players online to play The Frontier War, but including a couple of friends who had already played DoW, so I put together a simple prologue adventure to expose everyone to the rules and introduce a bit of background info. In particular, I wanted to introduce the Children of the Two Divines and establish them as fanatical terrorists, since they're referenced as having claimed responsibility for the Border Bombings.

The Tamb'Itam was on the way to the front line after the attack on Ariarcus, but was diverted to intercept a munitions transport that had gone silent and was now on a collision course with a civilian station. The squad had to board the ship, find out what was going on and regain control.

What had happened was that one of the Children had infiltrated the crew, neutralised them and another group had then boarded to steal the CN-20 and QTC that they're going to use in Op Arcturan Apocalypse. Some of them made their getaway, the others remained aboard to stage a kamikaze attack.

The squad boarded and managed to fight their way to the bridge where they found the remaining terrorists barricaded with the crew strapped to their seats with their eyes pinned open to get a good view of the fireworks when the ship hit the station. A bit of creative work with the vents and another firefight and they were able to take back control and avert disaster - a couple of prisoners allowed me to introduce a little bit of lore about the Children and their link to the Church of Immaculate Incubation.
 
User avatar
Angelman
Topic Author
Posts: 248
Joined: Sun 11 Apr 2021, 12:46

Re: Prep & set-up for Destroyer of Worlds & Frontier War

Wed 02 Mar 2022, 13:40

Oh, that's some great work there, @Fragpuss! I've actually been scratching my head a little over how to foreshadow the Children, and your utalization is perfect! I'll definitely steal that idea for a en-route-to-the-FW side mission :mrgreen:

Did you use any maps or anything for the highjacked ship?
"And the rain sets in,
it's the Angelman.
I'm deranged".
--David Bowie, I'm Deranged
 
User avatar
_ArthurDallas_
Posts: 258
Joined: Wed 04 Mar 2020, 03:22

Re: Prep & set-up for Destroyer of Worlds & Frontier War

Wed 02 Mar 2022, 17:03

This is a very interesting prequel to the Arcturian Apocalypse story Fragpuss. I'm ready to go for episode 4 right now. I should have done what you did in DOW. Great story.
 
User avatar
Fragpuss
Posts: 117
Joined: Sun 23 Jul 2017, 14:02

Re: Prep & set-up for Destroyer of Worlds & Frontier War

Sun 06 Mar 2022, 23:26

Oh, that's some great work there, @Fragpuss! I've actually been scratching my head a little over how to foreshadow the Children, and your utalization is perfect! I'll definitely steal that idea for a en-route-to-the-FW side mission :mrgreen:

Did you use any maps or anything for the highjacked ship?
I bodged together some simple deckplans for a Bison Class freighter by pasting shapes together in Powerpoint - nothing like as polished as arthurdallas' efforts, but they did the job. Gave them a couple of ingress points - airlock, shuttle bay, etc. and just freestyled the encounters from there.

Reading through the CMOM a couple of weeks ago, I realised that it mentions the Children having a compound in the Grandhi Domes - my players are approaching the end of Op Deep Shaft, so they'll get picked up along with the rest of the survivors, cleaned up and then sent right back down to pick through the ruins of the bombing to gather some intel. Of course Ruedi and most of the Children will be long gone (towards Arcturus).
 
User avatar
Angelman
Topic Author
Posts: 248
Joined: Sun 11 Apr 2021, 12:46

Re: Prep & set-up for Destroyer of Worlds & Frontier War

Mon 07 Mar 2022, 00:42

Reading through the CMOM a couple of weeks ago, I realised that it mentions the Children having a compound in the Grandhi Domes - my players are approaching the end of Op Deep Shaft, so they'll get picked up along with the rest of the survivors, cleaned up and then sent right back down to pick through the ruins of the bombing to gather some intel. Of course Ruedi and most of the Children will be long gone (towards Arcturus).
Cool, I'll keep that in mind for when I get that far in the Frontier War campaign. Thanks, mate :)
"And the rain sets in,
it's the Angelman.
I'm deranged".
--David Bowie, I'm Deranged
 
User avatar
AlienMobius
Posts: 15
Joined: Fri 25 Jun 2021, 06:02

Re: Prep & set-up for Destroyer of Worlds & Frontier War

Tue 08 Mar 2022, 02:53

A copy of what I posted on Discord, could be helpful ;)

Chariots of the Gods, Destroyer of Worlds spoilers ahead including a few ideas of how to integrate CotG and DoW within a Marine Campaign.





Our session are short... we play for rhoughly 3 hours every other week. We had a slowdown during holidays. We did HLD twice and CotG twice because of reasons... Enough to say that we just recently started a campaign that will see a group of marine go through the following : pre-CotG Earth, pre-CotG Fort Nebraska.
The squad's first mission was straight out of Camp Pendleton boot camp... an escort mission for Colonel Meyers to a x-mas party at the Nagatomi Tower... ( was meant to be a fun xmas session ) replaying part of Die Hard with an alternative ending involving Synth/Androids, etc... But they had a blast fighting the Terrorists and Hans Gruber. The name of the mission : Nothing last forever (name of the original script for Die Hard)

In awe with their success, and the fact that Meyers didn't go to the party for fun, but for work (including a pre-meeting with Eckford about the Cronus) unbeknowst to the PCs, he expressed interest in having them work under his command at Fort Nebraska. They both wants to keep an eye on them.

On their way to Fort Nebraska, they stopped at Georgia 525 where they were asked to participate in processing refugees from pre-CotG Ariarcus slowly fleeing the sector because of the slow advance from the UPP.

My player had a blast processing the crew of The Montero as they carried cryoed refugees in their cargo hold. They also processed the crew of the Sotillo which they haven't met before in CotG and also came face to face with most of the PCs from DOW. Let's just say that both crew (DOW) and my PCs don't like each other from the get go

They each did interrogation session with members of the Montero and Sotillo... It was a full 3 hours of RPG, only dice rolls for manipulation and trying to get more info...

Name of the mission : The Usual Suspects

Where does that lead them -> They will soon go to pre-CotG Ariarcus, will eventually be part of the team that are going to intercept the Cronus pre-CotG, but instead of getting on board the Cronus, they will have to pursue the team of the Sotillo already there and trying to get away with samples, with the order of intercept, get any material and capture the crew... including poor Horton...

During that time, they will probably get to hate the DOW crew and meet the AWOL prior to them being awol, visit the bar, get to fight the insurgent etc.

After that, a few missions later, they will have to deal with DoW and CMOM. That's the plan so far...

As you can see, my goal is to put a lot of fat and skin around the current published storyline so the universe feels alive, I already got a few comments from my players who already feel this to be bigger than a few scenarios here and there... If you want feedback, I'll be happy to follow this with another post
 
User avatar
Angelman
Topic Author
Posts: 248
Joined: Sun 11 Apr 2021, 12:46

Re: Prep & set-up for Destroyer of Worlds & Frontier War

Tue 08 Mar 2022, 11:38

I love your take on the entire thing, @AlienMobius :D The Die Hard reskin Christmas game sounds hilarious! I bet your players loved that one!

But yeah, I really like how you put this all together. Personally, I would be a little worried about integrating the Cronus plot and CotG characters so much before running that scenario, in case their pre-CotG shenanigans ended up changing things too much, but that's just me, heh heh. (Or did you play the pre-CotG stuff AFTER actually running CotG?). Very cool stuff, and your players should have a lot of context for the FW campaign and DoW scenario after this, and you're players are very much right in that the published Alien RPG stories are much bigger than just random adventures here and there... Actually, in a perfect world, we might get a "Alien RPG scenarios companion sourcebook" at some point, delving deeper into it all, but that's unlikely, I think. They'll probably concentrate on creating new material that advance the game and plots rather than going back to flesh out "older" material.
If you want feedback, I'll be happy to follow this with another post
Please do :)
"And the rain sets in,
it's the Angelman.
I'm deranged".
--David Bowie, I'm Deranged

Who is online

Users browsing this forum: No registered users and 2 guests