The economy has collapsed so there is no money. Instead you barter (p.90). If you want something, you need to find someone that has that item and give him something that he wants that is worth the same. Price is listed in rounds because it is still fairly common and also something that people find useful. You can pay with ammo if you want (probably ammo that you don't need), but the Price in ammo is just a measurement of value, you can "buy" a Crossbow (Price 200) with a Pump-Action Shotgun (Price 200) if both you and the one you barter with thinks it a good deal.So all the list gear with pricing is basically useless unless it is found in game?
The impression I've got so far is that this all takes place after the PC's have been through more than their fair share of shit and would have lost a decent part of their original (military) kit.True, there's a real lack of basic field supply in all of the starting loads: sleeping bags, compasses, shelter halves, shovels. These things mostly all exist in the game but without some digging you wouldn't know it! However I think the travel/survival rules in general are pretty lenient even to the point that they must assume you won't have them.
That is my impression as well. Also gives the players something immediately to fight for, to survive the Russian tanks (or whatever you use to scare your players so they start running) and get the basics back. The last battle (or latest perhaps) was very chaotic in a world that is very chaotic. I may probably allow for some swapping of starting gear if the player can come up with a valid story how.The impression I've got so far is that this all takes place after the PC's have been through more than their fair share of shit and would have lost a decent part of their original (military) kit.True, there's a real lack of basic field supply in all of the starting loads: sleeping bags, compasses, shelter halves, shovels. These things mostly all exist in the game but without some digging you wouldn't know it! However I think the travel/survival rules in general are pretty lenient even to the point that they must assume you won't have them.