Sat 30 Apr 2022, 01:58
Generally I try to use Hate as often as possible. It scares the players up front and shows off the adversaries' fell abilities, so they are excited and engaged. But that also forces the monster to get weary, at which point the players are probably going to clean the adversaries' clock. Thus, it makes fights exciting and dramatic, but also not too long, which I think is perfect.