- Page 163, Weapons Table : the Thug and the Elixirs both talk about a Garrote, but the weapon is never described. Is it a simple, martial, improvised weapon ? What cost, weight, etc… Can you Garrote a Large or Huge creature ? Or an undead ?
Page 168, Immobile : how long does it take to prepare the weapon ? It could be useful to know it if the players want to set up the weapon before the arrival of the troll !
Page 170, Chain and Plate : Shouldn’t the AC of this specific armor be 15 and not 14 ? At 14 there is no point buying it as it is more expensive than double chain, for the same AC. The only niche would be for clumsy person, but that’s meta and the blacksmith will not spend his time making an armor that he cannot sell…
Page 173, asterisk explaining Grappling Axe : should be specified with the Grappling Axe description, not the hook.
Page 172, Equipment : you introduce new equipments that should have a mechanical effect, on skills for example, but it seems there is no description. Such as Bandages, Bear Trap, Climbing equipment, Fishing net, Lockpicks, Snare, Snow shoes, Weapon Maintenance kit.
Page 180, Alchemical Elixirs, 1st § : « while Ambrian decoctions are often made b y specialized craftsmen and artisans. » extra space in « made by specialized ».
Page 181, Antidote : what is the duration of the bonus ? 1 saving throw only it seems, but can this saving throw occur 24 hours later ? Can you consume it preventively, or only after being poisoned ?
Page 181, Antidote Candle : What is the radius of the effect ? And same question about duration ?
Page 181 , Alchemical Elixirs Table : Concentrated Magic and Choking Spores are inverted if you use alphabetical order.
Page 180 ; applying an elemental essence should require an action, else it is more powerful than a spell, for a cheap 1 thaler. A bargain.
In general terms, all these Elixirs are powerful, so I think it should need an action to activate, as a magical potion in 5E. Throwing a Thunder Ball, applying a War Paint would not be considered interaction in 5E.
Also the description should specify if you can cumulate different elixirs (or the same, such as War Paint, Elemental Essence), or if you get side effects…
Page 181 : Drone Dew : What means a person ? A humanoid ? An undead ?
Page 182, Flash Powder : What is the DC of the Constitution Save ? The table doesn’t show the †
Page 182, Ghost Candle : « The fumes from this candle make invisible things within a 30 feet radius visible. » Could maybe be clearer with « The fumes from this candle make visible all invisible things within a 30 feet radius. ». Does it work only for things or also for creatures (it is not the same in 5E) ?
Page 182, Herbal Cure : Is the number of herbal cure one can ingest unlimited ? (between 2 rests especially)
Page 182, Homing Arrow : technically in 5E you can fire an arrow through a creature’s space. It is described in the Cover Part PHB p.196. The part about « Clear path to the target » concerns Spells, PHB p. 204, and anyway it ends up the same : through a creatures’s space you suffer Cover effect.
So what is exactly the effect of this Homing Arrow ? Ignoring Cover ? The description doesn’t specify it per se.
Page 182, Homonculus : maybe the description could specify AC, hp, attacks if any, senses, etc…
Page 182, Poison : a bit confusing, one could understand it inflicts damage on a failed Save, and the condition on a successful Save. If not, what is the effect of the success save : no damage, no condition ? If you increase the DC for additional effect, does it also increase the Save DC ?
Page 182, Poison Candle : How long does the effect last in a room ? Can the assassin light it 24 hours before ? What is the effect of successful save ? Half or 0 damage ? If you increase the DC for additional effect, does it also increase the Save DC ?
Page 182, Spore Bomb : What will turn the creatures unconscious ? A garrote ? Does it affect undead, abominations, etc ?
Page 183, Thunder Ball : Does the Thunder Ball follow the Grenade rules, or it has to hit a creature ? Should be specified.
Page 183, Transforming Draught : « the user is twisted into a bestial half- creature ». Shouldn’t it be « the user is twisted into a half-bestial creature », it seems clearer.
Also the description should specify where one can find the Traits available.
Page 183, Wraith Dust : does it work like a Grenade, or you have to hit the creature AC ?