Pinhide
You have the quills of a porcupine to use to your advantage in battle.
- Shoot out quills on Near range towards an enemy. Deals one point of damage for every MP spent. Armor protects against the quills.
- Parry a Close Combat attack and inflict one damage. Armor protects. Costs 1 MP.
- Slip out of a grapple-hold and stun an enemy for one round. Costs 2 MP.
Your arm resembles that of an underwater creature, a hardened pincer. At Arm's Lenght you can:
- Use your claw to inflict one point of damage and grapple an enemy. Counts as an Unarmed attack. Armor protects as usual. Costs 1 MP.
- Choke a grappled enemy, causing Fatigue. Deals one trauma per 1 MP spent.
- Use the durability of your hard grip to succeed a Force check instead of rolling. Costs 1 MP.