If acid spit is activated with 1 MP one round, then the next round it is used again on the same opponent who has not successfully done a Move to stop the acid damage, does the per-round acid damage go up? In other words:
Round 1: Acid Spit on Foe, they take 1 point damage. Foe fails Move on their turn or chooses to keep attacking mindless of the damage.
Round 2: Acid Spit on Foe again, they take 1 point damage. Foe take one point of acid damage from round 1 acid. Foe still doesn't succeed on Move or doesn't try Move.
Round 3: Swing bat at Foe and miss. Does Foe now take 2 points of damage on their turn from recurring acid damage, or just 1?
We played where the foe did take two on round 3 because the second acid spit drenched them more and so they took more recurring damage, but not sure if that is the right call.