So the topic of experience points and how to stop players advancing too quickly came up on another thread. Without altering the way experience is given out, or the costs of skill and talent ranks, I thought of a slightly different way of handling player advancement.... Not sure how it would work to slow things down, but here are a few thoughts I put together this morning... Note that I've expanded the number of General spells in my homebrew world so that there are an additional 9 spells like the other magic paths... Any comments welcomed.
Spending Experience Points
You can use your earned Experience Points to improve your skills and talents and to learn new magic paths and spells. You can only spend Experience Points when you are not actively Journeying or Exploring.
Skills: To increase a skill level by one point, you need to spend a number of Experience Points equal to the new level, multiplied by 5. For example, to increase a skill from level 1 to 2 costs 10 Experience Points. To increase a skill from 4 to 5 costs 20 Experience Points. Each level also requires a Quarter Day’s practice to increase to the new level. So for example, reaching level 5 in a skill also requires 5 Quarter Days spent practicing before the new skill level can be used. This does not have to be consecutive Quarters, but no more than 1 Day can pass without Practice in order for it to be counted toward the progress of achieving the new level. If you go more than 1 Day without Practicing that skill, they progress must start again.
Purchasing a new skill at level 1 requires 5 Experience Points and successful use of the skill (without possessing any levels) in that session or having someone teach you (who has the skill in at least level 1) for 1 Quarter Day (the teacher or learner cannot do anything else for that Quarter Day.)
Talents: Increasing talent ranks costs three times the new rank in Experience Points, so increasing a talent from rank 1 to 2 would cost 6 Experience Points. It also requires a number of Quarter Days practice equal to the Experience Point cost. So six Quarter Days of Practice would be required to learn a rank 2 talent. As with skills, this can be split across multiple days, but at least 1 Quarter per Day must be spent Practicing. If not, the process must begin again. You also need to make a successful WITS roll at the end of the Practice period, or else the knowledge does not hold and you must start again.
Learning a new talent costs 3 Experience Points and you must spend 1 Quarter Day in Practice and make a successful WITS roll as above.
If you have a teacher with the talent at a higher rank than you, then they can help. This means that you do not need to make a WITS roll, but you both need to Practice.
Magic and Spells
Magic Paths: To learn new magic paths requires either a teacher or a spellbook. The Experience Point cost of learning a new rank in a magic path is 3 times the new rank, as with other talents, but each spell in that new rank must also be learned before they can be cast.
You are able to learn magic paths through reading a spellbook, but the Experience Point cost for doing this alone is three times the usual amount, so learning rank 2 for a spell path you have at rank 1 would cost 18 Experience Points (usually 6 points to go from rank 1 to 2.) If you have a teacher with the required rank, then it would cost the usual amount. Again, you need to Practice for a number of Quarter Days equal to the new talent rank.
To learn a new magic path, you need a teacher or else it will cost 9 Experience Points to learn the path at rank 1, rather than the regular 3.
Spells: Within each magic path there are usually three ranks of three spells, with General Magic spells being available to anyone with a magic talent, including druids. NOTE: This does not apply to Blessed, as their powers are derived from a different source.
On creating your character, you are able to cast any spell from your magic path that you have the talent rank for (i.e. you can cast all three spells in Rank 1 and if you start with Rank 2, then you can cast those spells also) but you must learn other spells as you progress. Each spell costs a number of Experience Points equal to its rank. If you don’t have a teacher, then it costs three times this. In the same way as above, you must spend a number of Quarter Days learning the spell equal to its spell rank, at the end of this period you must roll to cast the spell and NOT roll a Miscast. If you of suffer the effects of a Miscast, then you loose the Experience Points and have to start the process again in order to successfully learn the spell.
For General Magic spells, you start off knowing a number of these spells equal to your WITS score. You cannot learn a General Magic spell of a higher rank than your highest magic path talent rank. Each new spell you learn has the same cost as above and must either be learned from a book or scroll or taught by someone who knows it already. The Experience Point cost is the same as above.