[Cross-posted from FB group]
And now, for something completely different!
Since TW2000 is a survival game, it would be interesting IMHO to expand on the disease section.
To begin with, I have noted ONE clear mistake in the table, regarding rabies (I have noted it in the Dropbox). This viral infection should have its own rules, and the elements listed in the table are, unfortunately, incorrect. Rabies has an incubation period of 30 to 45 days (or maybe 25 days + a stamina roll) if a bite is infected (maybe one could allow an immediate Healing roll, with a strong disinfectant, to avoid that). The disease is ALWAYS fatal if the vaccine is not administered (this requires several injections) before the onset of symptoms, antirabies antibodies can sometimes be injected at the same time to make sure the symptoms do not appear. Finding such a treatment in a war-ravaged country is a scenario goal in and of itself - and, in case of failure, having to put a PC out of his or her misery, as it is a horrible way to go, will be a traumatic event. One may therefore want to have the "rabid dog" encounter changed to "aggressive dog", with the dog only being rabid on a die roll of 6 on a D6.
Some more info on the other diseases would be helpful: for instance, typhus is transmitted to humans by head lice, which means that basic hygiene is important (so washing, finding soap .... good luck guys & gals !). Along the same lines, scabies will be a real problem (the itch is terrible - at least one stress point worth -, and it can get infected), and poor hygiene increases the risk of catching it (the lil' beasties are EXTREMELY contagious by the way). Specialized medicine will be very scarce, and the most common remedy will therefore be ..... white vinegar or a mixture of alcohol and soap (ouch!!!). I haven't done the work for cholera (transmitted by contaminated water), etc., but it would be good to have.
For wound infections, some pointers on gangrene (and the cleaning of wounds) would be good as well. Incidentally, Soviet soldiers carried specialized bacteriophages in their medkits, precisely against gangrene (bacteriophages are virus-eating bacteria - contrary to antibiotics, they don't work against all, but tend to be very effective and there is no resistance).
Other ailments that would be common in the TW 2000 environment (frostbite, trench foot ....) and the ways to prevent them / treat them would be, IMHO, a welcome addition.
Maybe some of it could be advanced / optional rules, but it would definitely belong in the universe.