How crunchy is the game?
Posted: Tue 06 Oct 2020, 13:04
by The Batman
I hear that Coriolis is pretty lite, crunch-wise. How crunchy is starship combat, though? That is typically one area where sci-fi games get bogged down.
How does the crunch in Coriolis compare to Tales From the Loop, Things From the Flood, Alien, Vaesen, Forbidden Lands, Symbaroum?
Re: How crunchy is the game?
Posted: Tue 06 Oct 2020, 15:30
by Konungr
The space combat is very similar to alien.
There are 5 jobs on the ship with a shipboard A.I. capable of doing one of them if need be. Each round you work your way through the jobs so everyone has something to do. Someone navigates, someone assigns power to different systems, someone handles armaments, and someone handles repairs and system stuff (If I remember that correctly). It's less about lots of detail crunch and more about making sure everyone in the party has things to do in the combat. It's EXCEEDINGLY dangerous to be in ship to ship combat. So mostly it's something to be avoided if at all possible.