Vulcan Carbine vs Accelerator Rifle and normal + quick vs automatic fire
Posted: Thu 17 Sep 2020, 13:45
Hi fellow GMs,
in my group I have one of the pesky Power Gamers / Min-Maxers / whatever you like to call them. If possible he uses accelerator weapons and always does a normal plus a quick shot during combat. That makes for rather boring combat. Thing is, after having done the calculations myself I can't really blame him.
Accelerator weapons are always better than Vulcan weapons. Compare the Accelerator Rifle to ubiquitous Vulcan Carbine. For the same price you get Crit 1 instead of 2 (huge!!), armor piercing and extreme range (vs short range). There is no downside to it. Vulcan Carbines have Automatic Fire. But since they are only effective at short range it is always better to do a normal plus a quick shot instead of automatic fire which is a slow action and usually ends with having to reload. If you want to attack multiple targets, yes, normal + quick only lets you attack two enemies. But for that you get much increased changes to roll a crit on both (because, of course Crit 1). And there is always the possibility to do 3 quick shots (reload, too). You can't do normal + quick on long range but then again, a Vulcan Carbine gets -3 for outside weapon range, anyway.
Btw. even with Vulcan Carbine normal + quick is usually better than automatic fire...
Am I missing something here? Lore-wise, a carbine should be better on short range and also the rulebook says accelerator weapons are not really suitable for military uses. But that is simply not true. I find it kind of said that there are so many options in combat of which one is the go-to option that is always better than the others...
in my group I have one of the pesky Power Gamers / Min-Maxers / whatever you like to call them. If possible he uses accelerator weapons and always does a normal plus a quick shot during combat. That makes for rather boring combat. Thing is, after having done the calculations myself I can't really blame him.
Accelerator weapons are always better than Vulcan weapons. Compare the Accelerator Rifle to ubiquitous Vulcan Carbine. For the same price you get Crit 1 instead of 2 (huge!!), armor piercing and extreme range (vs short range). There is no downside to it. Vulcan Carbines have Automatic Fire. But since they are only effective at short range it is always better to do a normal plus a quick shot instead of automatic fire which is a slow action and usually ends with having to reload. If you want to attack multiple targets, yes, normal + quick only lets you attack two enemies. But for that you get much increased changes to roll a crit on both (because, of course Crit 1). And there is always the possibility to do 3 quick shots (reload, too). You can't do normal + quick on long range but then again, a Vulcan Carbine gets -3 for outside weapon range, anyway.
Btw. even with Vulcan Carbine normal + quick is usually better than automatic fire...
Am I missing something here? Lore-wise, a carbine should be better on short range and also the rulebook says accelerator weapons are not really suitable for military uses. But that is simply not true. I find it kind of said that there are so many options in combat of which one is the go-to option that is always better than the others...