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Moar Equipment
Posted: Sun 13 Sep 2020, 09:14
by evilgaz
Hi All
I'm prepping my first convention game and was wondering if anyone had some up with more equipment, other than what's listed in the game. Stealth, Athletics and Observation seem a little ill-served for example. Something like the following - I can't think of another athletics one that isn't just different footwear right now.
Comfortable slippers Bonus +1 Availability 1 Use for moving with STEALTH
Monocle Bonus +1 Availability 1 Use for discerning motives with OBSERVATION
Any other ideas people have come up with?
Re: Moar Equipment
Posted: Sun 13 Sep 2020, 10:09
by Byrax
Maybe a dark or loden cape? +1 for Stealth when hiding or sneaking. Availability 2.
Re: Moar Equipment
Posted: Sun 13 Sep 2020, 10:44
by Byrax
Fishing equipment. +1 to Force test against hunger. Availability 1.
Crafted smoking pipe/Meerschaum pipe. +1 to Inspire to heal mental conditions and maybe +1 to Force tests (endure tiredness). Availability 2.
Re: Moar Equipment
Posted: Sun 13 Sep 2020, 10:51
by Byrax
’Niemann’s Solution’. +2 to Observe, Force, Inspire, Manipulate. Availibility 5. Cross both a mental and a physical condition after each use. :} it was created around 1858.
Maybe morphine or Fru Hierta’s Coughing Syrup as well?
Re: Moar Equipment
Posted: Sun 13 Sep 2020, 11:07
by evilgaz
Maybe a dark or loden cape? +1 for Stealth when hiding or sneaking.
A cape! Of course, how obvious

I like the idea of a nicely carved pipe too.
Re: Moar Equipment
Posted: Sun 13 Sep 2020, 12:02
by Byrax
Sturdy boots. Bonus +1 to Force in wilderness. Availability 2.
Manacles/handcuffs. Bonus +2 to Force in grapple situations. Demanding test to break free. Availability 3.
Chlorophorm. Bonus +2. Availability 4. Hm, how to best put that into rules?
Re: Moar Equipment
Posted: Sun 13 Sep 2020, 22:33
by aramis
Chlorophorm. Bonus +2. Availability 4. Hm, how to best put that into rules?
+2 to Medicine to treat wounds (Anaesthesia). +2 on force tests to grapple.
Re: Moar Equipment
Posted: Wed 16 Sep 2020, 17:17
by Byrax
For Athletics test, maybe:
Skiing gear, +1 to Force/Athletics tests when outside in wintertime, Avi 1
Climbing gear, + 2 to Athetics in climbing tests, Avi 3
Velociped, +1 to Force/Athletics tests on roads, Avi 2
Re: Moar Equipment
Posted: Mon 12 Oct 2020, 17:44
by Byrax
I would allow players to come up with gear ideas and use the following formula.
Simple/cheap/everyday items +1 bonus.
Complex/expensive/rare/manufactured items +2 bonus.
Re: Moar Equipment
Posted: Tue 20 Oct 2020, 10:42
by Byrax
Don´t want to give players any ideas for their own "magical" weapons, but an old "blessed" blunderbus, forged by old coffin nails, that breaks down if you roll more ones than sixes, could be fitting. Good against occult creatures.