Sooo... I’d like to comment on some aspects of cultures presented in the upcoming TOR edition, hoping as usual to get to something positive and useful for Francesco & Co to consider. Basically:
The Six Starting Cultures: so Elves, Dwarves, Hobbits, Men of Bree, Rangers & Bardings.
- Elves: Elves of the Grey Havens. Excellent! Lots of people expecting them to get proper attention for decades in Middle-Earth RPGs. (i) Fascinating culture, (ii) living in the borders of Eriador for thousands of years, (iii) well-known for helping their neighbors through the ages; (4) comprised of mixed Elven peoples who had become a coherent culture and keep at TA 2960 only a few Noldor from Aman (genuine Calaquendi), far from being enough to raise the problem of advanced cultures as in the case of Rivendell Elves. They should be very special, tough, in a similar way to what I comment below on Rangers/Dúnedain of the North.
- Dwarves: as we are told to expect strong continuity with 1st Ed TOR, they should be the Dwarves of the Blue Mountains introduced in 1st Ed TOR “Adventurers’ Companion”. They are very peculiar Dwarves, tough, rather different from the other (more warlike) Dwarven races of 1st Ed TOR. Perhaps there would be room (i.e. game rules) for “visiting” Dwarves of Erebor?
- Hobbits: the well known and loved Hobbits of the Shire (& Bree) of 1st Ed TOR. Nothing special to say.
- Men of Bree: the well known and loved Men (& Hobbits) of Bree of 1st Ed TOR. Nothing special to say.
- Rangers: OK, OK, no more rants about that... No more complaining from me about Dúnedain of the North as a starting culture... in Eriador they fit in a reasonable way as they are native to the land. Anyway, I would humbly suggest to keep them really special in game terms, with advantages in Basic Attributes and Skill Scores over the rest of mortal cultures, counterbalanced by drawbacks (restrictions in Hope, Shadow, Eye of Sauron rule, traits like Enemy of Sauron)... I’ll start another (specific) thread for this (balance among cultures) later.
- Bardings: here I go: I can’t find lore grounds for this culture in 2960 Eriador... Real life marketing reasons? Getting another Mannish culture (three as in 1st Ed TOR) and choosing the most (let’s say) standard Fantasy Mannish culture? Perhaps I’m wrong and there are lines in the LotR books that put Bardings in the Shire/Eriador... Otherwise, in terms of lore the already introduced Dunlendings fit better in this slot: (1) Dunland is technically in Eriador (or at least is a borderland) and (2) people of Dunnish blood were not unheard of in Bree and probably also lived in farmsteads and roamed the empty lands of former Cardolan and Lone Lands as shepherds.
Of course, there are other peoples in Eriador and its borderlands mentioned in LotR books: Lossoth of Forochel, Wild Men (Woses?) of Eryn Vorn... but they are probably not suitable as starting cultures in the game... perhaps we’ll see them in future TOR books...