Re: Designers' Journal
Posted: Wed 24 Mar 2021, 03:45
I heard about Symbaroum and want to get involved! My question is, should I wait for 5e? My worry is I buy the books now, only to replace them with 5e books. Thanks!
.I heard about Symbaroum and want to get involved! My question is, should I wait for 5e? My worry is I buy the books now, only to replace them with 5e books. Thanks!
If it's not too much to ask, I would be EXTREMELY interested in seen your group work!My group has done some really strong work in home brewing the rest of the races and classes which, while admittedly biased, I think they've done a great job (though I made the mistake of sharing the Advanced Player's Guide and they're latched on to a lot from in there) and we've dived right into "converting" some of the adventures as well.
We've got it wrapped up in a closed Legend Keeper wiki, but have been planning to put something out publicly at some point.If it's not too much to ask, I would be EXTREMELY interested in seen your group work!My group has done some really strong work in home brewing the rest of the races and classes which, while admittedly biased, I think they've done a great job (though I made the mistake of sharing the Advanced Player's Guide and they're latched on to a lot from in there) and we've dived right into "converting" some of the adventures as well.
That would be awesome, if you also post that there it would be really niceWe've got it wrapped up in a closed Legend Keeper wiki, but have been planning to put something out publicly at some point.
When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack’s damage roll.
.EDIT: I have just realised that this bit: "The creature must not have already taken its turn yet this round and retains its original initiative count for future rounds." implies that each party member can only have this feature used on them once per combat encounter. Or did I have this wrong?
While I like the feature and the tactical implications of it, I'm a little worried it could create some confusion during combat, or at least require some more tracking from the GM part, since not only you act differently this turn from your actual initiative slot, but you also need to remember that it is valid only for the current round, while in the next you will reset back to your original initiative.
The current draft version of the rule is:
- Bid to Action
Beginning at 3rd level, you can spur others to act quickly. When a creature’s turn ends, use your reaction to nominate a friendly creature other than yourself to have its turn next instead of its normal initiative count. The creature must not have already taken its turn yet this round and retains its original initiative count for future rounds.