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Astral projection - how did you handle it?

Posted: Mon 20 Jul 2020, 15:29
by WanaxOdysseus
Therania is able to do astral travel, but this is not really a power with many details. How did you calibrate it? Limitations, capacities? She is probably able to speak to others in astral form, but is she visible? Etc?

Re: Astral projection - how did you handle it?

Posted: Wed 22 Jul 2020, 07:11
by Konungr
It does whatever it needs to do to serve the story. If in the moment she needs to be visible then she is. If she needs to be heard then she is. Whatever makes the scene most interesting for the players and nudges the story forward then thats the tool in my tool box I use to serve that purpose.

Re: Astral projection - how did you handle it?

Posted: Wed 22 Jul 2020, 09:51
by Mr Oldtimer
It does whatever it needs to do to serve the story. If in the moment she needs to be visible then she is. If she needs to be heard then she is. Whatever makes the scene most interesting for the players and nudges the story forward then thats the tool in my tool box I use to serve that purpose.
Exactly this!

Re: Astral projection - how did you handle it?

Posted: Mon 27 Jul 2020, 15:05
by WanaxOdysseus
That's fair! To some extent.

Though players might expect some consistency. Their sorcerers and druids have to follow certain rules, too, after all.

And in my case, I'm running the campaign with 10 Shadow players who are running the key NPCs. One of them is running Therania, and she'd like to know what the limitations of the astral project would be for the shadow game, so I was hoping to pick your brains about what some reasonable limitations might be, and how other GMs might have handled it. :)

Re: Astral projection - how did you handle it?

Posted: Mon 27 Jul 2020, 16:15
by Konungr
NPCs versions of powers dont necessary have to match the pcs especially when the NPC is granted power from being a part of a horrid demon amalgamation.

If you have a player being therania then i would make a minigame of it. Give all the abilities but each ability has a higher chance of drawing attention to her actions. She can project for free. Manifest visibly for 1. Speak for 1. Manipulate objects for 2. Each thing is a bonus dice on a check for zygofer to notice she is up to something. Now the player has to be careful about how much she does without having to retrrat away from her projection to hide her actions.

Re: Astral projection - how did you handle it?

Posted: Thu 30 Jul 2020, 15:45
by WanaxOdysseus
NPCs versions of powers dont necessary have to match the pcs especially when the NPC is granted power from being a part of a horrid demon amalgamation.

If you have a player being therania then i would make a minigame of it. Give all the abilities but each ability has a higher chance of drawing attention to her actions. She can project for free. Manifest visibly for 1. Speak for 1. Manipulate objects for 2. Each thing is a bonus dice on a check for zygofer to notice she is up to something. Now the player has to be careful about how much she does without having to retrrat away from her projection to hide her actions.
Oooh!

Great idea!