Feedback on the Beta
Posted: Fri 03 Jul 2020, 11:42
Hi, all! Italian long time fan here, I just wanted to leave some feedback on this awesome project.
I wrote an in-depth review on r/Symbaroum (https://www.reddit.com/r/Symbaroum/comm ... _ruins_of/), I'll just summarize the important points here, since the review itself is pretty long.
- Corruption rules are a bit confusing mainly because they differ a bit from the Core Rules: now, from what I understand, when you go above the Corruption Threshold you either get a stigma or become completely corrupted. It's good, maybe it needs a better explanation (since I also probably got it wrong).
- I do not like the various rest rules, they maybe need to be more simple, but I appreciate the fact that the team stayed away from the standard 5E rules.
- Very good stuff on races and backgrounds, keep them coming! I wonder how many backgrounds you're planning to release for each race. Also, as someone else pointed out, it could be good to change the term "race" seeing the cultural revolution that's going on right now (with which I deeply agree).
- Mystics were handled masterfully, I love them and their corruption rules. I just have some reserves on rituals: as I say in the Reddit Thread, "I'm not fond of ritual rules, especially when they decided to port Holy Smoke from the Core Rulebook: I may be wrong but from what I got you can cast ritual spells as normal spells, but if you cast them as rituals you get no Corruption; it's a big no-no for me, I don't really want my players to cast Holy Smoke as a normal spell, I'd just keep two separate lists of spells and rituals, at least for imported ones. Also, you're forced to get rituals at levels 2 and 5 and they give you Permanent Corruption by learning them: why can't you choose to do it?". For Theurgs, I'm not fond of turning undeads but your mileage may vary. Wizards are perfect for now IMO, good job!
- For Scoundrels, as I pointed out, "the Scoundrel's Cunning Class Privilege overlaps a bit with goblins' Survival Instinct: as a Scoundrel you can use a bonus action to perform Dash, Disengage or Hide; as a goblin, you can use a bonus action to perform Dodge or Disengage. It's not a big deal, it's just that many goblins will go for the Scoundrel class and maybe they won't feel rewarded enough". The Explorer's ramification (the choice of three abilities) at level 6 is confusing, since Knights don't have one and just get fixed abilities, maybe some uniformation is needed, or maybe not! Diversification is fun!
- For Warriors, Battle Wind is a bit overpowered in my opinion, but I haven't tested it yet.
- I'd like to know what your approach to character generation will be, since many enemies in the Promised Land have abysmal stat distribution and there will be a big disparity between them and characters with standard spreads as per 5E rules. I get that some enemies are intended to be weaker than Player Characters, so I won't delve very deep in the subject. Rogan is good as he is but his artifact is a bit too powerful in his possession and maybe needs some revision.
-All in all, I loved your work, I'm curious to see what will come out of this
Are you worried that level 20 characters will be much much stronger than low level characters, or are you going to limit the improvement gap/make leveling up harder? Are you thinking of re-publishing everything in 5E format or maybe release conversion rules for enemies in the Throne of Thorns campaign?
Thank you for your attention and hard work, cheers.
I wrote an in-depth review on r/Symbaroum (https://www.reddit.com/r/Symbaroum/comm ... _ruins_of/), I'll just summarize the important points here, since the review itself is pretty long.
- Corruption rules are a bit confusing mainly because they differ a bit from the Core Rules: now, from what I understand, when you go above the Corruption Threshold you either get a stigma or become completely corrupted. It's good, maybe it needs a better explanation (since I also probably got it wrong).
- I do not like the various rest rules, they maybe need to be more simple, but I appreciate the fact that the team stayed away from the standard 5E rules.
- Very good stuff on races and backgrounds, keep them coming! I wonder how many backgrounds you're planning to release for each race. Also, as someone else pointed out, it could be good to change the term "race" seeing the cultural revolution that's going on right now (with which I deeply agree).
- Mystics were handled masterfully, I love them and their corruption rules. I just have some reserves on rituals: as I say in the Reddit Thread, "I'm not fond of ritual rules, especially when they decided to port Holy Smoke from the Core Rulebook: I may be wrong but from what I got you can cast ritual spells as normal spells, but if you cast them as rituals you get no Corruption; it's a big no-no for me, I don't really want my players to cast Holy Smoke as a normal spell, I'd just keep two separate lists of spells and rituals, at least for imported ones. Also, you're forced to get rituals at levels 2 and 5 and they give you Permanent Corruption by learning them: why can't you choose to do it?". For Theurgs, I'm not fond of turning undeads but your mileage may vary. Wizards are perfect for now IMO, good job!
- For Scoundrels, as I pointed out, "the Scoundrel's Cunning Class Privilege overlaps a bit with goblins' Survival Instinct: as a Scoundrel you can use a bonus action to perform Dash, Disengage or Hide; as a goblin, you can use a bonus action to perform Dodge or Disengage. It's not a big deal, it's just that many goblins will go for the Scoundrel class and maybe they won't feel rewarded enough". The Explorer's ramification (the choice of three abilities) at level 6 is confusing, since Knights don't have one and just get fixed abilities, maybe some uniformation is needed, or maybe not! Diversification is fun!
- For Warriors, Battle Wind is a bit overpowered in my opinion, but I haven't tested it yet.
- I'd like to know what your approach to character generation will be, since many enemies in the Promised Land have abysmal stat distribution and there will be a big disparity between them and characters with standard spreads as per 5E rules. I get that some enemies are intended to be weaker than Player Characters, so I won't delve very deep in the subject. Rogan is good as he is but his artifact is a bit too powerful in his possession and maybe needs some revision.
-All in all, I loved your work, I'm curious to see what will come out of this
Thank you for your attention and hard work, cheers.