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I present the GOLEM - Enjoy

Posted: Fri 15 May 2020, 11:33
by lupex
Here is my take on the classic D&D Golem -

GOLEM, CLAY
To summon a creature of this power and ability takes a master spell caster. First the summoner must either cast a Summon Golem spell with Power Level of at least 4, or find an otherwise dormant Golem. A Summon Elemental spell, also with Power Level 4 then needs to be cast to imbue the Golem form with an elemental spirit. This powerful creature remains under the casters control for one turn (15 minutes), as long as the caster stays within SHORT range and keeps the golem in sight. The caster can maintain control by again casting the same Power Level of Summon Elemental spell. If the spell caster becomes BROKEN, the golem gains a semblance of free-will.
If the spell caster does not keep in command of the golem, it wanders away, exploring its environment with child-like fascination. The body of the golem will turn into an inanimate statue after a Quarter Day, it is unknown what happens to the elemental spirit once this occurs.

ATTRIBUTES
STRENGTH 11, AGILITY 3
MOVEMENT: 1
ARMOR RATING: 5. Cannot be harmed by non-magical weapons or other physical injury.
ACID ABSORBTION: If the Golem is attacked by acid, any successes rolled in the attack do not cause damage but instead heal an equal number of the Golem's Strength.
BERSERK: Whenever the golem starts a round with less than half its Strength, there is a 1 in 6 chance that as its action it will activate its GOLEM RAMPAGE attack (see below).
MAGICAL CONSTRUCT: The Power Level of any spell cast against a golem is automatically decreased by D6, due to the golem's natural resistance to magic. The golem is immune to any spell or effect that would alter its form.
CORRUPTED TOUCH: The golem’s physical attacks count as magical, and can only be healed by magic.

MONSTER ATTACKS
D6 ATTACK
1. CLAY SMASH! The golem moves surprisingly quickly, punching wildly at two adventurers within ARM'S LENGTH, or one unlucky adventurer if they are the only target within reach. Make both attacks with nine Base Dice and Weapon Damage 1 (blunt force).
2. CLAY PUNCH! The golem strikes out with a large fist, striking the strongest adventurer at ARM'S LENGTH. Make an attack with ten Base Dice and Weapon Damage 1 (blunt force). If the attack hits, the victim must make a MOVE roll or be knocked prone.
3. HASTY REACTION! The Golem channels its internal power, releasing its built-up kinetic energy, making ungainly swift movements that confuse its enemies. The golem gains the ability to attempt to dodge all incoming attacks until after its next action, without falling prone. It also gains an additional slow action on its initiative in the next round.
4. EARTH RUMBLE! The Golem bangs its massive fists against its chest in an impressive display of dominance and aggression, sending out a cacophony of rumbling vibrations that terrify all living beings within SHORT range, all adventurers suffer a Fear attack using eight Base Dice.
5. GROUND QUAKE! The golem smashes the ground with violent abandon, creating shockwaves in the earth, throwing up rocks and debris, and making the surrounding area unstable to walk on. Each adventurer within NEAR must make a MOVE roll or be thrown to the ground, they are also pelted with flying debris. Make each attack using seven Base Dice and Weapon Damage 1 (blunt force). The ground also becomes ROUGH terrain.
6. GOLEM RAMPAGE! The golem goes berserk, moving to and attacking the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Make this attack using eight Base Dice and Weapon Damage 2 (blunt force). Once the golem goes berserk, it continues to do so each round until it is destroyed or regains all its Strength. This attack can only become active after the golem's Strength is reduced by half.

Re: I present the GOLEM - Enjoy

Posted: Fri 15 May 2020, 12:45
by michael
Nice! I really liked your step-by-step recount of designing the GOLEM in the other topic. The thing about 5E monsters to me is so many of them are too out there or "fantastical" -- while the Golem is a very good fit in my FbL cosmos.

I'll see if I can take this guy out for a spin in my upcoming session and if so, will get back to you how it plays out.

Re: I present the GOLEM - Enjoy

Posted: Fri 15 May 2020, 13:51
by lupex
Nice! I really liked your step-by-step recount of designing the GOLEM in the other topic. The thing about 5E monsters to me is so many of them are too out there or "fantastical" -- while the Golem is a very good fit in my FbL cosmos.

I'll see if I can take this guy out for a spin in my upcoming session and if so, will get back to you how it plays out.
Thanks bud, I'm hoping that if people can follow my WIP, then they can easily build their own monsters to face off against their players. I think for Fbl you can keep some of the fantastical elements but you have to tone some of it down a bit.

I would say that the Golem is, and should be pretty powerful, and relies pretty heavily on the party having a magic weapon to defeat it.

Next up will be the Rust Monster....