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THE FIXER’S SKILL: MAKE A DEAL

Posted: Fri 01 May 2020, 19:53
by luk
The most common use of the Make a Deal skill is to find a contact to get you something you need – be it grub, water, gear or a particular favor.

So how it works with an ordinary mutant, after all, he can walk on the ark and look for someone to sell him something or only Fixer can do it faster, better price or rarer items found

Re: THE FIXER’S SKILL: MAKE A DEAL

Posted: Fri 01 May 2020, 20:10
by Fenhorn
The normal way of purchasing things is to ask anybody who have the item and then pay him. It is up to the GM to decide what items that are available and by whom. I my campaign, I have divided the various projects between the bosses so if the players wants to buy something they need to go to the fixer of the boss that has it (with prices according to the pricelist +-).

A fixer can spend a couple of hours and use his skill, buying and selling things. He select what type of resource he will get as a net gain for his trading.

If you think this is powerful. Please remember the principles of Mutant Year Zero on p.129, especially principle number 3.