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Question on Hover vehicles

Posted: Wed 22 Apr 2020, 17:10
by Dcurbow
In the description for Hover vehicles it says they run on high octane jet fuel and can not be jury rigged to another source.  It also says this fuel is counted in units.  But then no where  that I can find does it give any information about this fuel.    No artifact stats and no pricing even when still in Elysium.  So my question is was this intentional?  If so why is this the only artifact to require a fuel source or external component to work that does not have any information about that component?

I just noticed this is the same with the scout armor.  So then my question I guess for other GM's.  How would you rule on this the High octane jet fuel is super rare to find in the zone and Elysiium has a small stockpile when they come out?  Or that maybe they can start producing it in small amounts when they get a refinery and a factory ark project done?


Thank you
Dcurbow

Re: Question on Hover vehicles

Posted: Wed 22 Apr 2020, 17:33
by Fenhorn
In the zone it is up to the GM when and if the players find the fuel. Flying is hell for any GM in any game so this way he can have control over how much flying the players can do. In Elysium the players have a salary, so there it is up to GM to decide how much fuel (and bullets, e-packs) that the players will start with each sessions (based on work). I set the price for fuel to 0,5 kredits 0,25 kredits (and 0,25 for bullets/re-charge of e-packs) if the players wanted extra (than I gave them). The flying thing is not a big deal in the Elysium campaign, so it doesn't matter much there (not so much hell).

edit: I also have no clue what the English name for the currency is so I used the Swedish name for it here.

Re: Question on Hover vehicles

Posted: Wed 22 Apr 2020, 17:42
by Dcurbow
Thanks for the responses.  I did not consider that hover vehicles allowed flight.  I had assumes it was a low to the ground hover that followed basically the same rules as cars.  If it was full on flight i can see where that would be hard.  My curiosity though was in and Ark benefits from a E-Pack required for energy weapons a Jerry can required for vehicles not jury rigged then would it not gain benefit from a can of jet fuel?  And since the GM's control when and if an Artifact is found stating as an Artifact would still give GM full control.  I get that I can just give it a d6 Technology bonus  or something along those lines.  I was wondering mostly if it was just an omission.  But since it seems to be left out of Swedish and English versions I guess it was not.

Re: Question on Hover vehicles

Posted: Wed 22 Apr 2020, 18:09
by Fenhorn
When I asked the game designers about the prices of bullets I told that I have used 0,25 kredits for ordinary bullets and 0,50 kredits for the bigger bullets (gyrojet) and that I had set the price for the jet fuel to 0,25 kredits (I re-checked my post and my post above is wrong). Tomas answered that the prices looked reasonable.

Re: Question on Hover vehicles

Posted: Wed 22 Apr 2020, 18:14
by Dcurbow
Thank you every much for that information.