Vaesen Combat Speculations
Posted: Wed 04 Dec 2019, 10:07
I´m very interested in the importance of combat in VAESEN and how it works in detail.
Looking at Update #14:
On one hand we seems to have conditions instead of hitpoints, so weapons and monster attack are likely to inflict physical or mental condition. Given this every character has the same amount of hitpoint, regardless of being unexperienced servant, hardend hunter or fragile occultist.
Don´t see a big problem in it, human are not that much different in resisting damage as many roleplaying games suggest.
And due to the -1 per condition every hit has a consequence, more than just "oh, 50% hitpoints lost, but who cares...".
BTW: Pushing yourself to hit a vaesen would have the same effect like being hit from it....
But are weapons different in damage or usability? They won´t have different damage rating, but maybe different bonusses.
Regarding actions I could imagine something like movement, ranged attack, melee, dodge, parry, helping, ... like in most YZ games.
But how are the vaesen handled? With regular rules like in Coriolis or with seperate tables like in Forbidden Lands and Aliens. Hoping for the first, vaesen should react less extrem and random.
To be honest, I don't want "Alien 333 years" earlier, but investigation with combat as worst case scenario.
Looking at Update #14:
However, Vaesen takes a more traditional approach to conflict and combat compared to Tales from the Loop. In this game, the GM rolls dice for enemies, and you use initiative cards, choose between different actions in combat, and measure distances in zones. If you are unlucky enough to become Broken, things get desperate, you need to roll on the Critical injuries table and can only hope for the best!
On one hand we seems to have conditions instead of hitpoints, so weapons and monster attack are likely to inflict physical or mental condition. Given this every character has the same amount of hitpoint, regardless of being unexperienced servant, hardend hunter or fragile occultist.
Don´t see a big problem in it, human are not that much different in resisting damage as many roleplaying games suggest.
And due to the -1 per condition every hit has a consequence, more than just "oh, 50% hitpoints lost, but who cares...".
BTW: Pushing yourself to hit a vaesen would have the same effect like being hit from it....
But are weapons different in damage or usability? They won´t have different damage rating, but maybe different bonusses.
Regarding actions I could imagine something like movement, ranged attack, melee, dodge, parry, helping, ... like in most YZ games.
But how are the vaesen handled? With regular rules like in Coriolis or with seperate tables like in Forbidden Lands and Aliens. Hoping for the first, vaesen should react less extrem and random.
To be honest, I don't want "Alien 333 years" earlier, but investigation with combat as worst case scenario.