If you take the Authority talent, you know that you can roll for Command instead of Manipulation. So when creating a character you save one Skill Point by not put any Skill Points in Manipulation, putting one in Command (and the rest of the Skill Points elsewhere). Technically you now have 1 in Command and Manipulation and when you increase the Command skill, you technically also have increased the Manipulation skill.Is there an errata for the colonial marshal to change manipulation to command as a key skill?
Because the authority talent (lets you substitute command in place of manipulation) is not useful if manipulation is his key skill instead of command because manipulation will always be higher than command. command seems to make far more sense for a marshal anyway.
So, you might not have 3 in Manipulation from start, only 1 in Command, but in the long run you will save a lot of experience points.