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Explosives are underpowered?

Posted: Sun 17 Feb 2019, 22:18
by Jizmack
My character throws a grenade and it lands at Close range of the target, but only has 67% chance of doing 1 point of damage. Why bother, when my character can just shoot to deal the same damage... and ammo is a lot cheaper than grenades!
Shouldn’t explosives be more deadly ?

Re: Explosives are underpowered?

Posted: Mon 18 Feb 2019, 10:15
by The1TrueFredrix
We had some thoughts on this in an early episode of the Coriolis Effect, i’ll dig them out. But the first thought is, if you are using grenages against people, you should be using anti personnel, shrapnel grenades, which deal damage 2 and crit on 1 extra success

Re: Explosives are underpowered?

Posted: Mon 18 Feb 2019, 14:15
by The1TrueFredrix
So it was not as early an episode as I thought, rather Season 2 Episode 3 

Dave put his essay up on his Blog

Re: Explosives are underpowered?

Posted: Mon 18 Feb 2019, 22:07
by Jizmack
Thanks for the feedback.