I wanted to provide a replacement for the Fighter's Path of the Enemy, since I probably won't use hidden combinations. I wanted to add something with a bit of a Monk flavor, but staying grounded in the setting style. I am not sure if it is too weak or too powerful. The Talent isn't very useful against monsters, but I see those as being somewhat rare in my campaign. I am also not sure if what I have done to the action economy will work.
Path of the Fist (Replacement for Path of the Enemy)
You practice an unorthodox close combat fighting style that eschews the use of a shield and instead combines rapid slashes, stabs, punches and kicks together to test your opponent's defenses. You see through your opponent, and anticipate his next move to deliver debilitating maneuvers before it happens.
When you hit with a close combat attack, you can DISARM or SHOVE your opponent by spending WP. Every WP you spend counts as one 6.
When you hit with a close combat attack, you can GRAPPLE your opponent by spending WP. Every WP you spend counts as one 6.
When a grappled opponent attempts to BREAK FREE, you can spend WP on the opposed MELEE roll. Every WP you spend counts as one 6. You can roll first and use this talent if you fail.