Players get worried and thrilled when they take damage so I want to make good use of all the attributes. Damage to WITS and EMPATHY is relatively unlikely compared to STRENGTH and AGILITY. An expanded treatment of FEAR could be used to balance this. E.g.
- Taking a substantial amount of damage against STRENGTH.
- Knowing that you are being hunted or persecuted.
- Time pressure to solve a critical problem.
- Entering obviously dangerous locations.
The RAW mostly hand out damage from FEAR as a consequence of very tangible things (certain spells, special monster attacks) but it seems to me that uncertainty about the future would be a great complement. Will I die? Will I be caught? Will there be a catastrophe? Etc.
Any suggestions on how to balance this would be welcome.