Two questions in one thread:
Consider a situation in which one side of a combat is outnumbered and the other side gets the better initiative cards. Then they proceed to pummel a poor low initiative combatant so that they'll be broken on turn one. This doesn't sound very fun to me. Is there or should there be a technique to mitigate this or is this a non-issue really? I haven't had a chance to actually play FBL yet.
Other questions are about map stickers: There's no mention of their functionality in either of the beta books. Sure, you can put them on hexes where PCs find an adventure site, but what other uses they serve? Do you put them before PCs find the adventure site (Say, they've heard a rumour or see something interesting in the horizon)? What other uses adventure sites (Especially dungeons and fortresses) serve after PCs have 'cleared' them besides a potential foundation for a stronghold? Can PCs stumble upon adventure sites randomly? What function do adventurers' graves serve? Can I use the same map with two different parties?
Looking forwards to the game but the ambiguity concerns me a bit.