Wouldn't that just amount to the same thing as 3 XP for a specialist +1? Or actually even more of a no-brainer since you'd get +2 specialized for 5XP instead of 10XP for general as opposed to +1 specialized for 3XP against +1 general for 5XP. Right?Thanks for expanding on what's in the Swedish version, unfortunately I am only working off the English chapters released so far.
Are there a lot of the +1 specialist talentsin FbL, I could only see the weapon specialist talent in MYZ?
If instead of decreasing the cost for talents to 3Xp, have these talents be +2 specialist talents. This would then give players an interesting choice when spending thier 5 XP, and take out any 'no-brainer' choice?
I think that is to many dice to be convenient for gameplay. Swordmanship level 3 for example would give you +6 dice.If instead of decreasing the cost for talents to 3Xp, have these talents be +2 specialist talents. This would then give players an interesting choice when spending thier 5 XP, and take out any 'no-brainer' choice?
But it would encourage players to buy specialisms over increasing thier main skills, to be honest I think the difference between 3xp for a +1 specialist vs 5xp for +1 skill means players will generally still buy the 5xp skill increase more often than not. A +2 specialism makes it a bit more inviting (I agree a +6 for level 3 might be a bit much but I can't say how often that would become an issue?)Wouldn't that just amount to the same thing as 3 XP for a specialist +1? Or actually even more of a no-brainer since you'd get +2 specialized for 5XP instead of 10XP for general as opposed to +1 specialized for 3XP against +1 general for 5XP. Right?Thanks for expanding on what's in the Swedish version, unfortunately I am only working off the English chapters released so far.
Are there a lot of the +1 specialist talentsin FbL, I could only see the weapon specialist talent in MYZ?
If instead of decreasing the cost for talents to 3Xp, have these talents be +2 specialist talents. This would then give players an interesting choice when spending thier 5 XP, and take out any 'no-brainer' choice?
Then change the rules as you see them fit in your style. Simple and easy.But it would encourage players to buy specialisms over increasing thier main skills, to be honest I think the difference between 3xp for a +1 specialist vs 5xp for +1 skill means players will generally still buy the 5xp skill increase more often than not. A +2 specialism makes it a bit more inviting (I agree a +6 for level 3 might be a bit much but I can't say how often that would become an issue?)Wouldn't that just amount to the same thing as 3 XP for a specialist +1? Or actually even more of a no-brainer since you'd get +2 specialized for 5XP instead of 10XP for general as opposed to +1 specialized for 3XP against +1 general for 5XP. Right?Thanks for expanding on what's in the Swedish version, unfortunately I am only working off the English chapters released so far.
Are there a lot of the +1 specialist talentsin FbL, I could only see the weapon specialist talent in MYZ?
If instead of decreasing the cost for talents to 3Xp, have these talents be +2 specialist talents. This would then give players an interesting choice when spending thier 5 XP, and take out any 'no-brainer' choice?
An additional reason for keeping it at 5xp for talents is for accounting and compatability purposes, if I am going to be playing the other Fria Ligan settings and also FbL then I don't want to have to keep checking the different XP costs for the same type of upgrade, and neither will my players.
That is always an option but I thought that I would start by giving my feedback on the Alpha rules, prompt a discussion and see if things change in the rules. House-ruling is a last resort for me, I would rather try to have the RAW changed to match the style of play that I am looking for.Then change the rules as you see them fit in your style. Simple and easy.But it would encourage players to buy specialisms over increasing thier main skills, to be honest I think the difference between 3xp for a +1 specialist vs 5xp for +1 skill means players will generally still buy the 5xp skill increase more often than not. A +2 specialism makes it a bit more inviting (I agree a +6 for level 3 might be a bit much but I can't say how often that would become an issue?)
Wouldn't that just amount to the same thing as 3 XP for a specialist +1? Or actually even more of a no-brainer since you'd get +2 specialized for 5XP instead of 10XP for general as opposed to +1 specialized for 3XP against +1 general for 5XP. Right?
An additional reason for keeping it at 5xp for talents is for accounting and compatability purposes, if I am going to be playing the other Fria Ligan settings and also FbL then I don't want to have to keep checking the different XP costs for the same type of upgrade, and neither will my players.