This is from the last Update.The above system might seem complex, but it’s being playtested internally right now and it’s actually quite fast - the attacker and defender just choose two actions each (using cards), reveal them and go! Still, we will likely give the option of saving the hidden combo system for fights against major enemies, and using a simplified system for lesser mooks.
I would say the hidden combo system will be nice when used if there are are an equal number of PCs vs. NPCs or one or two big baddies. But if the PCs are outnumbered and the opposition are minions I would like to have a swifter resolution.