I'm all for keeping the general skill count down just for simplicity, but still allowing character to give more detail and focus if needed,I had a thought the other day about this thing with people needing more than twelve skills. Since Fria Ligan has a history of using talents as a way of morphing skills in different ways, why not keep that going and keep the skillcount low?
For example Command: in it's normal form it's just about ordering your teammates around to give them extra die if they follow your instructions. Then you choose the talent Leadership and it allows you to command armies or the talent Animal Handler wich lets you tame wild animals. You don't lose the old way of using the skill though, you just modify your character to fit your playstyle.
In the past Fria Ligan-games there has also been the talents that exchange the base attribute for certain skills. How about using that for expanding the skill list instead of adding more skills? So you want to make someone obey you. Do you intimidate them? Strength + Persuasion. Convince them that you're in the right? Wits + Persuasion. Charm them? Sense/Charisma + Persuasion. I see this being used for Crafts as well (Smithing (Strength), Healing (Wits), Leatherworking/Tailoring (Dexterity)). And so on and so forth. What do you think?
Also Melee Specializations (Close Combat), Modes of Transportation (Move) and a plethora of the other skills.
My idea on this would allow characters a blank sheet to fill in as they wish (within the limits of the related skill) and be open ended for description,
Simply, functional, balanced, with or without the detail,